Retouching Aleona's Tales Graphics

Got resources you'd like to share? Want to request some help with scripting or graphic creation? Then this is the place to be.
snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

Battle for Mandicor has a few passable units:
https://github.com/saniv/free-game-art/ ... sets/units

The peasant sprite in particular is not that and has well placed player color areas.
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snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

Column.
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snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

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snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

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snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

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snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

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snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

fixed perspective a little
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snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

Previous structure reduced to 96x96. Guess it could be a replacement for ogre mound.
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Yukiko
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Re: Retouching Aleona's Tales Graphics

Post by Yukiko »

snv wrote:Statue debris taken from http://opengameart.org/content/oasis-isometric-tiles
Woah, nice find!
snv wrote:Previous structure reduced to 96x96. Guess it could be a replacement for ogre mound.
That looks pretty sexy. What would the under construction graphic look like? A pre-skinned back? :D
snv
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Re: Retouching Aleona's Tales Graphics

Post by snv »

Yukiko wrote:That looks pretty sexy. What would the under construction graphic look like? A pre-skinned back? :D
Maybe a few bones and corpses.
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