Wyrmsun Thunder
Re: Wyrmsun Thunder
There was an error with CanCastSpell and AutoCastActive inheritance from parent unit types: it made the child unit type reference the parent's CanCastSpell, instead of creating a new variable, creating an issue when the game tried to recreate the child's CanCastSpell to accomodate new spells being defined after the unit type. I fixed that and uploaded the fix to the GitHub.
Re: Wyrmsun Thunder
At least in the latest version of WT you had posted, unit-quick-blade wasn't defined (although it was used by the FtM scripts).Kyran (in Skype) wrote: unit-quick-blade causes wyrmsun to crash
Re: Wyrmsun Thunder
- Attachments
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- WT5.zip
- (4.46 MiB) Downloaded 680 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Wyrmsun Thunder
Making good progress. Freemen faction is basically complete. Wild faction is coming along. FtM crashes for some reason, and I haven't imported any of the improvements in Wargus FtM yet.
Bugs:
Bugs:
- Polymorph spell causes a crash.
- Upgrading a unit to another unit causes constant level ups.
- Towers are bugged.
- Attachments
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- WT6.zip
- (4.91 MiB) Downloaded 625 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Wyrmsun Thunder
- Attachments
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- WT7.zip
- (6.04 MiB) Downloaded 665 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Wyrmsun Thunder
Great job with the video Kyran! I tried the classic skirmish thing with the goblins, but the grunts were much too strong for the impalers to deal with. I saw the whirlwind upgrade thinking it should allow the herbalist variant to create a miasma of similar effect(the graphics for it exist in graphics/neutral/decorations/miasma.png and should have transparency applied similar to the fog, only it has no button graphic yet).
Re: Wyrmsun Thunder
In the map ftm/jungle-way-rev1.smp you can see that only one Ai per team builds a town hall. All the players have the same Ai.
- Attachments
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- WT8.zip
- (5.98 MiB) Downloaded 660 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me