Did up a new interface for the mod I intend making using the stratagus engine.
It looks great in game I think.
First draft of my mods interface
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: First draft of my mods interface
I agree, it looks very nice.
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: First draft of my mods interface
Thanks man Been mucking around with ideas all afternoon - still gotta do all the other resolutions, but I'm trying out different things with the native 1920x1080 res.
Here's another few shots of the things I've modified and created.
New side bar, sliders, slider-markers, buttons and checkboxes. Diplomacy panel is resized, decided to use panel 3 instead of panel 5.
Here's another few shots of the things I've modified and created.
New side bar, sliders, slider-markers, buttons and checkboxes. Diplomacy panel is resized, decided to use panel 3 instead of panel 5.
Re: First draft of my mods interface
Nice
I suggest commenting out "menu:setBorderSize(1)" in the "function WarGameMenu(background)" (in /scripts/menus/game.lua), so that the borders of the panels look better. The same can be done to buttons my modifying "function menu:addImageButton(caption, hotkey, x, y, callback)" (in /scripts/guichan.lua), redefining it thus:
I suggest commenting out "menu:setBorderSize(1)" in the "function WarGameMenu(background)" (in /scripts/menus/game.lua), so that the borders of the panels look better. The same can be done to buttons my modifying "function menu:addImageButton(caption, hotkey, x, y, callback)" (in /scripts/guichan.lua), redefining it thus:
Code: Select all
function menu:addImageButton(caption, hotkey, x, y, callback)
local b = ImageButton(caption)
b:setHotKey(hotkey)
b:setActionCallback(callback)
self:add(b, x, y)
b:setBorderSize(0)
return b
end
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: First draft of my mods interface
AH! LEGEND! Thankyou man I've been wondering how to get that crappy border to vanish! Just tested it and it looks alot better...especially with the transparent buttons...lot's more polished
Thanks again man
Thanks again man
Re: First draft of my mods interface
What is the concept behind the mod you're making? An interface mod, or is there more to it?
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: First draft of my mods interface
Basically I want to make a game with astronauts and cosmonauts dukin it out to control the resources on the moon and mars. That's the bare bones of it. It'll take a lot of work though. I might expand the story a bit later on to include other planets and even other star systems, as Dark Matter in this sense kinda refers to inter-steller travel, light/warp speed and space rts style gameplay.