Loyalist Swordman with shield

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
TaShadan
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Loyalist Swordman with shield

Post by TaShadan »

Iam noob so most likely its not good but i had fun creating it. At first i tried to remake the Loyalist Swordman by scratch but i failed to get the right angle, so i used the WC2 Footman as a template. The shield looks still pretty strange. Any advices?
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LoyalistswordsmanV2shield.jpg
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Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
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Andrettin
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Re: Loyalist Swordman with shield

Post by Andrettin »

TaShadan wrote:Iam noob so most likely its not good but i had fun creating it. At first i tried to remake the Loyalist Swordman by scratch but i failed to get the right angle, so i used the WC2 Footman as a template. The shield looks still pretty strange. Any advices?
I think it looks nice. The colors make it look rather Wesnoth-ish. Since the WC2 Footman was used as a template, I wouldn't be able to include the Swordsman in Wyrmsun, though. Unfortunately, we don't have any human-sized units that could serve as a template yet.
TaShadan
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Re: Loyalist Swordman with shield

Post by TaShadan »

Thx. I try to make one by scratch again now that i know the angle. If i fail i will wait for you guys creating a human template. :)
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
TaShadan
Posts: 79
Joined: Wed Feb 05, 2014 12:55 am
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Re: Loyalist Swordman with shield

Post by TaShadan »

Ok here the first version of my scratch made loyalist swordsman. Weapon and shield still missing. Might he need more teamcolored areas? Any other advices to improve him? Is the angle correct?

UPDATE: new version with shield. Can someone help me with the weapon? I tried several angles but it always looks horrible...
Attachments
LoyalistswordsmanV3.png
LoyalistswordsmanV3.png (1.65 KiB) Viewed 10462 times
LoyalistswordsmanV3 with shield.png
LoyalistswordsmanV3 with shield.png (1.82 KiB) Viewed 10459 times
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
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Andrettin
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Re: Loyalist Swordman with shield

Post by Andrettin »

TaShadan wrote:Ok here the first version of my scratch made loyalist swordsman. Weapon and shield still missing. Might he need more teamcolored areas? Any other advices to improve him? Is the angle correct?

UPDATE: new version with shield. Can someone help me with the weapon? I tried several angles but it always looks horrible...
I think that it's looking quite good, and the angle seems correct to me.

Regarding the weapon, transplanting the sword of the gnomish recruit and then enlarging it could work.

For the unit's icon, fortunately we have a human warrior icon which Jinn made that could be used:
Image

Since Jinn agreed to release his set of icons under the GPLv2, we can use it. It does not fit the unit perfectly, because it does not have a helmet, but it seems to me that it's fitting enough.

EDIT: This is what I got when I tried transplanting the gnomish recruit's sword to the loyalist swordsman:
Image
TaShadan
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Re: Loyalist Swordman with shield

Post by TaShadan »

I have no experience in making animations. Any advices how to start?
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
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b_o
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Re: Loyalist Swordman with shield

Post by b_o »

TaShadan wrote:I have no experience in making animations. Any advices how to start?
Get a set up so you can cycle through the animation frames and view the animation while you create it, and check out some tutorials:
http://www.petesqbsite.com/sections/tut ... pter11.htm

The sprite editor in this is useful sometimes: http://www.yoyogames.com/studio/download
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Andrettin
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Re: Loyalist Swordman with shield

Post by Andrettin »

TaShadan wrote:I have no experience in making animations. Any advices how to start?
Unfortunately, I'm not a skilled pixel artist (the graphics of the game were mostly done by b_o and Jinn). I'm afraid I can't give better advice than this:
for a slashing attack, you might want to take a look at the dwarven axefighter (particularly since the axefighter's arm doesn't seem to be much smaller than that of the loyalist swordsman) and use it as a template for the loyalist swordsman's attack. Alternatively, you could take the gnomish recruit's thrusting sword attack as a template (on the plus side, the gnomish recruit actually uses a sword, but on the negative side, his arm is much smaller than that of the loyalist swordsman). The benefit of starting by doing the attack animations is that (in my understanding) the attack requires less movement than the walk animations.

In any case, with just the base frame, the loyalist swordsman is already usable as an (immobile) event/quest giver.
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b_o
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Re: Loyalist Swordman with shield

Post by b_o »

Is this story within the world of wesnoth, or is it just borrowing some stuff from it? If you are aiming for a wesnoth world, are we allowed to modify wesnoth stuff for this?

The spearman, pikeman, and horseman have all of the directions already and could potentially just be modified for a more appropriate angle.

This is what a modified wesnoth one might look like:
loybfw.png
loybfw.png (1.27 KiB) Viewed 10424 times
note the size of the sword here seems appropriate.
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Andrettin
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Re: Loyalist Swordman with shield

Post by Andrettin »

b_o wrote:Is this story within the world of wesnoth, or is it just borrowing some stuff from it? If you are aiming for a wesnoth world, are we allowed to modify wesnoth stuff for this?
I am just borrowing some story elements from it for the dwarves, but a human swordsman would be useful regardless.

In any case, I don't see a problem with modifying Wesnoth graphics for use in Wyrmsun, since both use the same graphics license (GPLv2).
The spearman, pikeman, and horseman have all of the directions already and could potentially just be modified for a more appropriate angle.

This is what a modified wesnoth one might look like:
loybfw.png
note the size of the sword here seems appropriate.
I didn't know that it was practical to change the angle of the Wesnoth units to make them usable, this is a great idea!
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