Wyrmsun
Wyrmsun
v1.0.0
Wyrmsun is a game for the Stratagus engine, featuring elements of mythology, history and fiction.
Features:
- 7 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, which carry over their level and abilities throughout scenarios
- Cave, Dungeon, Forest and Swamp tilesets
- 20 maps of real and fictional locations to choose from, as well as random maps
- Very moddable game, with mod-loading capability built in
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
You can download its current version below:
Download Wyrmsun v1.0.0
At present, Wyrmsun features one playable civilization (the dwarves) and seven quests for them, as well as two NPC civilizations (the gnomes and goblins).
The Wyrmsun Universe
In Wyrmsun, rather than living all on the same world, creatures such as dwarves, elves and humans live in separate planets. While humans live on Earth, the elves live on Alfheim, and the dwarves in a harsh world called Nidavellir. This world they share with gnomes, goblins and kobolds.
Copyright Notice
The Stratagus engine, as well as all of the code, artwork, music and storylines included in Wyrmsun are distributed under the GPLv2 license. See here for the text of the GPLv2.
Lore Sources of Inspiration
Wyrmsun lore contains many elements adapted from the Battle for Wesnoth literature (which is also licensed under the GPLv2), for example: the storyline of the first dwarven campaign, "The Scepter of Fire", is an adaptation of a campaign of same name from Battle for Wesnoth to the Wyrmsun universe. The lore also contains many elements adapted from Norse as well as Germanic mythology.
Wyrmsun on IndieDB
Screenshots
https://dl.dropboxusercontent.com/u/173 ... reen02.png
https://dl.dropboxusercontent.com/u/173 ... reen03.png
https://dl.dropboxusercontent.com/u/173 ... reen04.png
https://dl.dropboxusercontent.com/u/173 ... reen05.png
https://dl.dropboxusercontent.com/u/173 ... reen06.png
https://dl.dropboxusercontent.com/u/173 ... reen10.png
https://dl.dropboxusercontent.com/u/173 ... reen14.png
https://dl.dropboxusercontent.com/u/173 ... reen15.png
https://dl.dropboxusercontent.com/u/173 ... reen16.png
https://dl.dropboxusercontent.com/u/173 ... reen21.png
https://dl.dropboxusercontent.com/u/173 ... reen22.png
https://dl.dropboxusercontent.com/u/173 ... reen23.png
https://dl.dropboxusercontent.com/u/173 ... reen27.png
Videos
Kyran's Let's Play Wyrmsun 0.1.6
Kyran's Let's Play Wyrmsun 0.1.5c
Kyran's Let's Play Wyrmsun 0.1
Last edited by Andrettin on Sat Oct 04, 2014 3:48 pm, edited 33 times in total.
Re: Wyrmsun
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Wyrmsun
Nice. I noticed that it still needs some sort of smoke and fire, or something for when the buildings are damaged. I like the gnome icon. Kyran, the 'g' in gnome is silent.
Re: Wyrmsun
Changing from the lower resolution to the higher resolution doesn't work.
I mispronounced a lot of things in that video.b_o wrote:Kyran, the 'g' in gnome is silent.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Wyrmsun
If you tried to, you could probably make a decent recording for the mission briefings for this and AT. Your accent almost sounds like it could pass for the one in WC1&2 if you put some effort into it. It would probably be better than reading however it turned out.Kyran wrote:I mispronounced a lot of things in that video.
Re: Wyrmsun
I suppose a question would be why start a new game, when you could just work to improve AT?b_o wrote:If you tried to, you could probably make a decent recording for the mission briefings for this and AT.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Wyrmsun
It looks like this one is already started... Perhaps you could merge them somehow eventually, but AT would need a graphic update. A lot of the AT sprites seem like they only need some repair(a few more shades and some slight adjustments, I might be able to help with that). If you are in the process of re-branding AT, maybe you should consider merging it with this one and making it a separate campaign? But then again people like variety, so it might be good to just keep them separate.Kyran wrote:I suppose a question would be why start a new game, when you could just work to improve AT?
Re: Wyrmsun
In windowed mode, it works fine for me. In full screen mode, it is not possible to change to 800x480, but it was already like that in Aleona's Tales and Wargus (probably because this resolution is not in a 4/3 proportion).Kyran wrote:Changing from the lower resolution to the higher resolution doesn't work.
Re: Wyrmsun
Thanks!b_o wrote:Nice. I noticed that it still needs some sort of smoke and fire, or something for when the buildings are damaged. I like the gnome icon. Kyran, the 'g' in gnome is silent.
Yes, the game still needs "big fire" and "small fire" effects for when the buildings are damaged, but I hope to get that added for the next version.