Wyrmsun

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Kyran wrote:

That's pretty cool, man! Thanks for the videos!

About upgrading the dwarven axefighters, it is possible, but only after the a quest is completed - with each quest, you gain more "technology points" to spend on the dwarven technology tree (where you can get a smith, a lumber mill, a sentry tower, a guard tower, a ranged axe thrower, a ballista, as well as melee weapon, shield, throwing weapon and ballista upgrades).

The things walking around your base were slimes - they aren't dangerous, just critters. The flying thing you saw was a goblin glider, which they use to scout (since the AI doesn't seem to take into account whether an area is explored or not, they don't have much in the way of real effect yet though).

The exclamation points which appeared on the dwarven axefighters mean that they have leveled-up and can upgrade to a stronger unit type (I'm going to include a message notification for that in the next version, to make it clearer to the player that the unit has leveled up).
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b_o
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Re: Wyrmsun

Post by b_o »

There's also the cheat code to bypass the technology points system to make all of the upgrades available for purchase.
The potions, cheese, and carrots can be used by placing injured units on them.
Clicking the exclamation points on the leveled up units gives that unit more buttons for unit specific upgrades.
Perhaps the hints messages which display at the beginning should be updated to include that kind of information.
TaShadan
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Re: Wyrmsun

Post by TaShadan »

Is the uploader of those videos interested in playing multiplayer? Too bad Wyrmsun is not playable on Gameranger :(
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a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

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Total Annihilation Conversion with improved graphics, controls and an additional faction.
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Version 0.1.7 released!

-----------------------------------------------------------------------
- Changes in 0.1.7
-----------------------------------------------------------------------

* Buildings
- Added Mercenary Camp (graphics by Jinn), neutral building where mercenaries can be hired, and which is generated in some maps.

* Grand Strategy
- The Shorbear Hills province now uses the Shorbear Hills map instead of a random swamp map.

* Maps
- Added Shorbear Hills map (Nidavellir), from Battle for Wesnoth.

* Miscellaneous
- Added a couple of new hints.
- Added Jotunheim description to the encyclopedia.
- If a player holds only goblin gliders, he is defeated.
- New grand strategy national border graphics (by Jinn).
- Allied or neutral AI Players now change their diplomatic stance to enemy if attacked.
- New grand strategy provincial border graphics (by Jinn).

* Quests
- In the A Bargain is Struck quest dialogue, the options that result in foregoing the quest now have "(Forego Quest)" written.
- Fixed a few issues related to quests and saved games.
- Added Hills of the Shorbear Clan quest.

* Units
- The player now receives a message notification when a unit levels up.
- Added water elemental description to the encyclopedia.
- Slimes now have an icon (graphics by Leo); as a result, they are now selectable and appear in the encyclopedia.
- New wyrm icons have been added (graphics by Leo); the previous wyrm icon is now used as a variation icon of the green-scaled wyrm.
- The level up button now appears immediately upon level-up, instead of the player having to click the unit again for it to appear.
- Goblin gliders now have an icon (graphics by Leo); as a result, they are now selectable and appear in the encyclopedia.
- The Surghan Mercenaries are now hireable at the Mercenary Camp.

* Upgrades
- The graphics for the dwarven level 3 shield icon have been updated (by Leo).
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Wyrmsun 0.1.8 released!

-----------------------------------------------------------------------
- Changes in 0.1.8
-----------------------------------------------------------------------

* Buildings
- Improved capturable neutral building conversion code.

* Heroes
- Greebo's icon has been reworked (original Greebo icon by b_o, reworking by Leo).

* Maps
- Added Svafnir's Lair map (Nidavellir), from Battle for Wesnoth.
- In the Shorbear Hills map, the blue player now starts with no miners, as the scenario was too difficult. The green player's starting resources are now the same as those of the other players.

* Miscellaneous
- Fixed a bug which caused the screen to continue scrolling when a dialogue popped up.
- Added Wyrmsun logo to the main menu (graphics by Jinn).

* Quests
- Added The Wyrm quest.
- Fixed issue with the Hills of the Shorbear Clan quest that was causing the same objective to be added multiple times if the game were loaded at a particular point.
- Updated initial quest dialogues for A Bargain is Struck, Closing the Gates, Searching for the Runecrafter and Gathering Materials to include an introductory text before the dialogue begins.

* Terrain
- Added stalagmites decoration unit, which appears in cave maps (graphics by b_o).
- Fixed bug which allowed mushroom patches to appear in inappropriate tiles under certain circumstances.
- Fixed a bug with the cave tileset which caused units to sometimes attack at infinite range.
- Added volcanic crater decoration unit (graphics by Leo).
- Added alchemy lab decoration unit (graphics by b_o).

* Units
- Updated the Wyrm's encyclopedia entry.
- Gnomish units now have their own attack button (graphics by Leo).
- Gnomish units now have their own boots icon for the move button (graphics by Leo).
- Added Kobold Footpad (unit graphics by b_o and unit icon by Leo).
- AI mercenaries now properly attack.
- Improved glider movement code.
- New glider sounds (by b_o).
- Fixed a bug which caused human player-owned mercenaries to attack automatically (this is supposed to happen only to AI-controlled mercenaries).
- Fixed a bug which caused three extra mercenaries to be granted at scenario start if there is a mercenary unit present (this is supposed to happen only when the mercenaries are hired at the mercenary camp).
- The AI now makes use of level-up unit type upgrades.
- Added "Mercenaries" category in the encyclopedia, and added an entry for the Surghan Mercenaries.

* Upgrades
- Fixed an issue which caused already-researched upgrades to be researchable again after a game being loaded.
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Wyrmsun version 1.0.0 released!

-----------------------------------------------------------------------
- Changes in 1.0.0
-----------------------------------------------------------------------

* Maps
- Added Caverns of Flame map (Nidavellir), from Battle for Wesnoth.
- Fixed an issue which caused goblin units to sometimes appear in unreachable positions during a grand strategy battle in the Northern Wastelands map.

* Miscellaneous
- Alchemy Lab graphics have been updated (by b_o).
- Alchemy Lab renamed to Alchemy Bench.
- Added the Vafthruthnismol to the encyclopedia texts (The Poetic Edda).

* Quests
- Added Caverns of Flame quest, the last one of the Scepter of Fire campaign.
- The player's units are now healed between the first and the second parts of the Hills of the Shorbear Clan quest.
- The gryphon rider present in the quests now begins the scenarios at level 2.
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Created an IndieDB page for Wyrmsun:
http://www.indiedb.com/games/wyrmsun
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Kyran
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Re: Wyrmsun

Post by Kyran »

Andrettin wrote:Created an IndieDB page for Wyrmsun:
http://www.indiedb.com/games/wyrmsun
The ponies have already spotted you.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Re: Wyrmsun

Post by Kyran »

I'm making a FtM only fork of Wyrmsun. The campaign will be a simple tournament where you default AIs to move up the ladder. You'll also be able to select which ally AIs you want on your team.
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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