We consider applying hierarchical reinforcement learning techniques to problems in which an agent has several effectors to control simultaneously. We argue that the kind of prior knowledge one typically has about such problems is best expressed using a multithreaded partial program, and present concurrent ALisp, a language for specifying such partial programs. We describe algorithms for learning and acting with concurrent ALisp that can be efficient even when there are exponentially many joint choices at each decision point. Finally, we show results of applying these methods to a complex computer game domain.
Concurrent Hierarchical Reinforcement Learning
Concurrent Hierarchical Reinforcement Learning
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me