WIP - Wargus Improvement Project
Re: WIP - Wargus Improvement Project
Nice. What's planned for the next version?
Re: WIP - Wargus Improvement Project
A GPL-licensed campaign, perhaps?
We could think about merging this with Wargus, minus the graphics.
We could think about merging this with Wargus, minus the graphics.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: WIP - Wargus Improvement Project
I want to add more graphics from the old WC2 mods, perhaps a new tileset, and a new minicampaign with the Orc levels from the WC2 demo, which detail the invasion and conquest of (southern) Khaz Modan.b_o wrote:Nice. What's planned for the next version?
That would be nice, but with what storyline?Kyran wrote:A GPL-licensed campaign, perhaps?
I would be glad to be able to contribute to the main project itselfWe could think about merging this with Wargus, minus the graphics.

Re: WIP - Wargus Improvement Project
I believe a good way to go about this would be similar to what I've done in Aleona's Tales.Andrettin wrote:I would be glad to be able to contribute to the main project itself
All new scripts go in /scripts/addon/ without overriding anything.
For example, new units go in wip_units.lua, new spells go in wip.spells.lua.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: WIP - Wargus Improvement Project
What about redefinition of units (i.e. making Lothar not able to cast spells), could that be done in such a modular fashion as well?Kyran wrote:I believe a good way to go about this would be similar to what I've done in Aleona's Tales.Andrettin wrote:I would be glad to be able to contribute to the main project itself
All new scripts go in /scripts/addon/ without overriding anything.
For example, new units go in wip_units.lua, new spells go in wip.spells.lua.
Re: WIP - Wargus Improvement Project
I use override.lua to redefine units, however in this case you should apply the modification directly to Wargus.
So everything outside of making it more like War2 should go into /scripts/addon/
So everything outside of making it more like War2 should go into /scripts/addon/
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: WIP - Wargus Improvement Project
And if I redefine function in a modular file, would that work too?Kyran wrote:I use override.lua to redefine units, however in this case you should apply the modification directly to Wargus.
So everything outside of making it more like War2 should go into /scripts/addon/
Thanks for the help!
Re: WIP - Wargus Improvement Project
Units can be defined and redefined, but the data for the units are spread across a couple lua files.
Some guy n here was posting graphics from his own stratagus game, and it had randomized unit graphics, IE, 3 designs for the same unit, and the graphic for a particular unit is chosen randomly upon unit generation.
I think this is a good idea for Wargus, eventually.
Some guy n here was posting graphics from his own stratagus game, and it had randomized unit graphics, IE, 3 designs for the same unit, and the graphic for a particular unit is chosen randomly upon unit generation.
I think this is a good idea for Wargus, eventually.
Re: WIP - Wargus Improvement Project
WIP 1.1 is out.
It makes the modification work in a modular fashion, incorporating Kyran's idea.
It makes the modification work in a modular fashion, incorporating Kyran's idea.
Re: WIP - Wargus Improvement Project
Do you know if he made the code for that publicly available?Big Daddy wrote:Units can be defined and redefined, but the data for the units are spread across a couple lua files.
Some guy n here was posting graphics from his own stratagus game, and it had randomized unit graphics, IE, 3 designs for the same unit, and the graphic for a particular unit is chosen randomly upon unit generation.
I think this is a good idea for Wargus, eventually.