New Campaign

BOS Wars is a RTS game that features a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Units and structures are also built at a continuous rate.
Lmoy
Posts: 15
Joined: Fri May 18, 2012 10:49 pm

New Campaign

Post by Lmoy »

Well.

I really like Bos Wars, and I was rather disappointed at the lack of an actual campaign (probably because very few people play Bos Wars anyway), so I made one for myself. It consists of 20 missions with almost as many maps and largely varying gameplay and objectives, and a rather text heavy story to go along with it. Low resolution screens won't be able to fit all the text, so I included it in a readme file.

Everything should be in working order; if there's any problems, such as maps not loading or the end text not displaying or whatever, let me know.

(Edit: The campaign is designed for the 2.6.1 release and may or may not work on later versions. Some fiddling may be required to get it to work on the development version, and in all honesty I wouldn't actually know what to do in that regard.)
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islands.rar
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Last edited by Lmoy on Mon Apr 15, 2013 8:40 am, edited 1 time in total.
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Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
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Re: New Campaign

Post by Kyran »

Ah, lovely! When I get some free time I'll put some videos up of this.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Idanwin
Posts: 6
Joined: Mon Mar 05, 2012 8:33 am

Re: New Campaign

Post by Idanwin »

@Lmoy: Not to sound gay, but: I love you!

I've always thought BOSwars needed a great campaign!
Lmoy
Posts: 15
Joined: Fri May 18, 2012 10:49 pm

Re: New Campaign

Post by Lmoy »

Well, be sure to let me know what you think of it!
And any improvements that could be made, etc.
magic_sam
Posts: 4
Joined: Fri Mar 22, 2013 8:14 pm

Re: New Campaign

Post by magic_sam »

Hi,

I get the following error message when trying to play your campaign:
scripts/menus/campaigns.lua:41: bad argument #1 to 'ipairs' (table expected, got string)
stack traceback:
[C]: in function 'ipairs'
scripts/menus/campaigns.lua:41: in function 'RunBriefingMenu'
campaigns/islands/campaign.lua:237: in function '?'
scripts/menus/campaigns.lua:123: in function 'RunCampaign'
scripts/menus/campaigns.lua:150: in function <scripts/menus/campaigns.lua:147>
[C]: in function 'run'
scripts/menus/campaigns.lua:158: in function <scripts/menus/campaigns.lua:137>
[C]: in function 'run'
scripts/guichan.lua:864: in function 'RunMainMenu'
scripts/guichan.lua:877: in main chunk
I'm running Boswars latest SVN revision (10201) on Debian Unstable 64 bits.

Bye and thanks,

Magic Sam
Lmoy
Posts: 15
Joined: Fri May 18, 2012 10:49 pm

Re: New Campaign

Post by Lmoy »

My campaign is designed for the 2.6.1 release. I apologise, I should have clarified that. I honestly have no idea how I could make it run on the development version (I made it myself simply through trial-and-error and studying the scripts for the older elites campaign and the swindler campaign, and thus know very little of the game's scripting beyond what I learned from that).

Islands works just perfectly off a clean install of 2.6.1, so my suggestion is to simply download and install it and play the campaign through there.
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mvw
Posts: 3
Joined: Sat May 18, 2013 5:43 am

Re: New Campaign

Post by mvw »

Hi Lmoy,
I converted the campaign to the latest version of boswars - this now runs on the development version.
Please allow me to commit the changes - your work will then be included in the next release of boswars.

Is that OK?
Anything you want to add?

We would like to include your real full name in the change history. If you wish, please tell me your full name!

Regards,
Michiel van der Wulp
Lmoy
Posts: 15
Joined: Fri May 18, 2012 10:49 pm

Re: New Campaign

Post by Lmoy »

I'd love for it to be included in the next release!
And my real name is Connor MacKay.
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mvw
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Joined: Sat May 18, 2013 5:43 am

Re: New Campaign

Post by mvw »

I asked feb to release asap, a couple of weeks ago, since all conditions to release are now fulfilled AFAIK.
He agreed to do it, but did not find enough free time yet.
Lmoy
Posts: 15
Joined: Fri May 18, 2012 10:49 pm

Re: New Campaign

Post by Lmoy »

Well, I look forward to it!
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