New Campaign

BOS Wars is a RTS game that features a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Units and structures are also built at a continuous rate.
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Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
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Re: New Campaign

Post by Kyran »

Kyran wrote:Ah, lovely! When I get some free time I'll put some videos up of this.
I'll have some free time in a couple of weeks.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Lmoy
Posts: 15
Joined: Fri May 18, 2012 10:49 pm

Re: New Campaign

Post by Lmoy »

I look forward to your videos, Kyran.
:P
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Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: New Campaign

Post by Kyran »

04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: New Campaign

Post by Kyran »

"I played this game before by the way(v2.6), but can you modify some of missions to actually defend your base or a timer based mission.. I mean I don't want to hunt for every last buildings/enemy that is hiding in the woods."
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Lmoy
Posts: 15
Joined: Fri May 18, 2012 10:49 pm

Re: New Campaign

Post by Lmoy »

I know I'm six months late, but uh.
I don't actually know how to implement that. I don't know if it's possible. You would have to talk with the people who code the game.
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