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Using log command in a non-replay game

Posted: Sat Jan 05, 2013 10:19 am
by Kyran
I have an idea of how to make the Ai better at building defensively. I would like to be able to use Log in normal games for the Ai.

Code: Select all

--       _________ __                 __
--      /   _____//  |_____________ _/  |______     ____  __ __  ______
--      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
--      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \ 
--     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
--             \/                  \/          \//_____/            \/ 
--  ______________________                           ______________________
--                        T H E   W A R   B E G I N S
--         Stratagus - A free fantasy real time strategy game engine
--
--	ai_zoisite.lua - Define the Zoisite AI.
--
--	(c) Copyright 2013 by Kyran Jackson
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
--

function AiZoisite()
  Log( { GameCycle = 23, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 36, PosY = 17, SyncRandSeed = -1317548328 } )
  Log( { GameCycle = 46, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 36, PosY = 20, SyncRandSeed = -1317548328 } )
  Log( { GameCycle = 59, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 39, PosY = 25, SyncRandSeed = -308299580 } )
  Log( { GameCycle = 123, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 41, PosY = 27, SyncRandSeed = 1630030564 } )
  Log( { GameCycle = 137, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 40, PosY = 28, SyncRandSeed = 1630030564 } )
  Log( { GameCycle = 153, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 40, PosY = 29, SyncRandSeed = -2117878126 } )
  Log( { GameCycle = 168, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 40, PosY = 31, SyncRandSeed = -1574881772 } )
  Log( { GameCycle = 195, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 37, PosY = 33, SyncRandSeed = -1574881772 } )
  Log( { GameCycle = 210, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 36, PosY = 34, SyncRandSeed = -412685786 } )
  Log( { GameCycle = 224, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 35, PosY = 36, SyncRandSeed = 2123002316 } )
  Log( { GameCycle = 336, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 42, PosY = 41, SyncRandSeed = -1256402764 } )
  Log( { GameCycle = 422, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 41, PosY = 46, SyncRandSeed = -1509236950 } )
  Log( { GameCycle = 458, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 37, PosY = 48, SyncRandSeed = 900593006 } )
  Log( { GameCycle = 489, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 41, PosY = 51, SyncRandSeed = 1295402310 } )
  Log( { GameCycle = 558, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 45, PosY = 55, SyncRandSeed = 1297900092 } )
  Log( { GameCycle = 571, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 47, PosY = 50, SyncRandSeed = 1810990706 } )
  Log( { GameCycle = 587, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 44, PosY = 47, SyncRandSeed = 1835471964 } )
  Log( { GameCycle = 598, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 41, PosY = 45, SyncRandSeed = 1246794144 } )
  Log( { GameCycle = 612, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 39, PosY = 46, SyncRandSeed = 618169218 } )
  Log( { GameCycle = 636, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 40, PosY = 53, SyncRandSeed = 1508747336 } )
  Log( { GameCycle = 663, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 46, PosY = 54, SyncRandSeed = -474202822 } )
  Log( { GameCycle = 678, UnitNumber = 19, UnitIdent = "unit-peon", Action = "move", Flush = 1, PosX = 47, PosY = 53, SyncRandSeed = -792708232 } )
  Log( { GameCycle = 698, UnitNumber = 19, UnitIdent = "unit-peon", Action = "resource-loc", Flush = 1, PosX = 46, PosY = 46, SyncRandSeed = 760583116 } )
end

DefineAi("ai_zoisite", "*", "ai_zoisite", AiZoisite)
Obviously that doesn't work. Any ideas?