An Integrated Agent

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Kyran
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An Integrated Agent

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A paper by Josh McCoy and Michael Mateas (University of California).
We present a real-time strategy (RTS) game AI agentthat integrates multiple specialist components to play acomplete game. Based on an analysis of how skilled human players conceptualize RTS gameplay, we partition the problem space into domains of competence seen in expert human play. This partitioning helps us to manage and take advantage of the large amount of sophisticated domain knowledge developed by human players. We present results showing that incorporating expert high-level strategic knowledge allows our agent to consistently defeat established scripted AI players. In addition, this work lays the foundation to incorporate tactics and unit micro-management techniques developed by both man and machine.
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
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