I need a tutorial to assign color index for units, this is one of the issues that cost me a lot., Would appreciate some tutorial if possible for Gimp which is the program that I occupy and still not be good all the device's features.
I thank you beforehand any help on this, no matter if another program will serve well to get an idea about it.
greetings bye
Help for indexing color units
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Re: Help for indexing color units
I understand how it worked in Warcraft 2, but not exactly how it works in stratagus. I would add to the tutorial request by saying that an explanation of the palette system would be good as well. I noticed 256 color unit PNG's, but their palettes didn't seem to have much organization or very decent colors. Is 256 colors the limit for each unit, or for the entire game?
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Re: Help for indexing color units
It is quite a problem, I'll have to do my project without using colors for different teams players.b_o wrote:I understand how it worked in Warcraft 2, but not exactly how it works in stratagus. I would add to the tutorial request by saying that an explanation of the palette system would be good as well. I noticed 256 color unit PNG's, but their palettes didn't seem to have much organization or very decent colors. Is 256 colors the limit for each unit, or for the entire game?
Thank you.
Re: Help for indexing color units
You could try looking at aleona's tales, and see how the team colors are done there...
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Re: Help for indexing color units
Check the post of graphical aleona's tales, but found nothing of what I'm looking for, what I want is if someone can explain how income will the engine color identifies the player and changes according to each unit.b_o wrote:You could try looking at aleona's tales, and see how the team colors are done there...
Sample this:
thanks.
Re: Help for indexing color units
in stratagus.lua
you have
which tell to the engine that index 208, 209, 210, 211 in the palette are 'playerColor'.
define the colour (with rgb values) by player.
Note also that in the palette,
an other trick is use for a kind of animation: the 'Color-Cycle'
Currently, it is used for the water.
Each few cycles, each colour in each range is cycled.
What I mean by cycled:
Where A, B, C, .. J are colours, and (38, 47) is a color cyle range.
And 1, 6... are the 'game cycle'
you have
Code: Select all
DefinePlayerColorIndex(208, 4)
Code: Select all
DefinePlayerColors({
"red", {{164, 0, 0}, {124, 0, 0}, {92, 4, 0}, {68, 4, 0}},
"blue", {{12, 72, 204}, {4, 40, 160}, {0, 20, 116}, {0, 4, 76}},
"green", {{44, 180, 148}, {20, 132, 92}, {4, 84, 44}, {0, 40, 12}},
"violet", {{152, 72, 176}, {116, 44, 132}, {80, 24, 88}, {44, 8, 44}},
"orange", {{248, 140, 20}, {200, 96, 16}, {152, 60, 16}, {108, 32, 12}},
"black", {{40, 40, 60}, {28, 28, 44}, {20, 20, 32}, {12, 12, 20}},
"white", {{224, 224, 224}, {152, 152, 180}, {84, 84, 128}, {36, 40, 76}},
"yellow", {{252, 252, 72}, {228, 204, 40}, {204, 160, 16}, {180, 116, 0}},
"red", {{164, 0, 0}, {124, 0, 0}, {92, 4, 0}, {68, 4, 0}},
"blue", {{12, 72, 204}, {4, 40, 160}, {0, 20, 116}, {0, 4, 76}},
"green", {{44, 180, 148}, {20, 132, 92}, {4, 84, 44}, {0, 40, 12}},
"violet", {{152, 72, 176}, {116, 44, 132}, {80, 24, 88}, {44, 8, 44}},
"orange", {{248, 140, 20}, {200, 96, 16}, {152, 60, 16}, {108, 32, 12}},
"black", {{40, 40, 60}, {28, 28, 44}, {20, 20, 32}, {12, 12, 20}},
"white", {{224, 224, 224}, {152, 152, 180}, {84, 84, 128}, {36, 40, 76}},
"yellow", {{252, 252, 72}, {228, 204, 40}, {204, 160, 16}, {180, 116, 0}},
})
Note also that in the palette,
an other trick is use for a kind of animation: the 'Color-Cycle'
Currently, it is used for the water.
Code: Select all
-- If color-cycle-all is off (#f) only the tileset palette is color cycled.
-- Otherwise (#t) all palettes are color cycled.
SetColorCycleAll(true)
ClearAllColorCyclingRange()
AddColorCyclingRange(38, 47) -- water
AddColorCyclingRange(205, 207) -- building
AddColorCyclingRange(240, 244) -- icon
What I mean by cycled:
Code: Select all
# | 38 39 40 41 42 43 44 45 46 47
1 | A B C D E F G H I J
2 | B C D E F G H I J A
3 | C D E F G H I J A B
4 | D E F G H I J A B C
5 | E F G H I J A B C D
6 | F G H I J A B C D E
...
And 1, 6... are the 'game cycle'
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Re: Help for indexing color units
Thank you very much for the info, but a little video tutorial on youtube would not be wrong about this, would be very useful.