Gametype: For the Motherland

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Kyran
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Gametype: For the Motherland

Post by Kyran »

For the Motherland

A 2+AI VS 2+AI custom gametype. Similar to the Desert Strike gametype seen in Starcraft. Each player allocates resources to units of their preference. These units are then spawned in for the friendly AI to use in attacking the enemy team. Currently this only works with Wargus 2.2.5 as magic has been reworked in the latest version.

An interesting thing I've done here is to insert of the custom scripting into the AI itself. Currently the major issue with it is that it goes out of sync instantly in multiplayer. The relevant files can be find in my Gametypes Extra branch here.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Big Daddy
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Re: Gametype: For the Motherland

Post by Big Daddy »

Actually this playtype sounds pretty awesome.

This is more for the community than for myself, but how would you like to make a tutorial, with screenshots, on how you went about making the gametype?

I have a few gametypes floating around in my head, including diplomacy and peacetime types for extended games, and negotiating with NPC players for resources or treaties; however I'm currently focused on converting the Warcraft 2 DOS tools to C++ for use on x64 systems, and eventual integration into Wargus

Big Daddy
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Kyran
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Re: Gametype: For the Motherland

Post by Kyran »

I've ported this gametype over to Aleona's Tales. Here is a video.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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b_o
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Re: Gametype: For the Motherland

Post by b_o »

nice. what program did you use to record the gameplay to the video?
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Kyran
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Re: Gametype: For the Motherland

Post by Kyran »

I've pushed the latest version to launchpad. I've vastly improved the AI and made it so the cities expand when you use more powerful units.

I used FRAPS to record that video.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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DinkyDyeAussie
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Re: Gametype: For the Motherland

Post by DinkyDyeAussie »

Big Daddy:

That sounds awesome what you're doing with the old tools! So awesome!



Kyran:

Seriously mate it is so good you're introducing the new game types into A.T. I haven't had a chance to get the fonts onto the buttons yet, but hopefully I will...Have you decided what font you want to use?
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Kyran
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Re: Gametype: For the Motherland

Post by Kyran »

Have you decided what font you want to use?
Wouldn't know that until I see what the buttons look like.
Attachments
TurnoftheBattle.png
TurnoftheBattle.png (59.94 KiB) Viewed 14448 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Re: Gametype: For the Motherland

Post by Kyran »

This has been in Aleona's Tales for a while, but I'll also add it to the next version of Wargus.
Attachments
For-the-Motherland-Wargus.png
For-the-Motherland-Wargus.png (572.51 KiB) Viewed 12950 times
(4)beethoven-day.smp
(1.53 KiB) Downloaded 486 times
(4)beethoven-day.sms
(404.89 KiB) Downloaded 495 times
FTML2.smp
(254 Bytes) Downloaded 497 times
FTML2.sms
(601.03 KiB) Downloaded 502 times
Last edited by Kyran on Mon Dec 02, 2013 12:07 pm, edited 1 time in total.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Re: Gametype: For the Motherland

Post by Kyran »

The AI doesn't seem to like the fast seals.
Attachments
screen27.png
screen27.png (583.18 KiB) Viewed 12936 times
ai_blueribbon.lua
(16.79 KiB) Downloaded 480 times
ai_redribbon.lua
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buttons.lua
(15.33 KiB) Downloaded 523 times
spells.lua
(8.46 KiB) Downloaded 458 times
units.lua
(42.02 KiB) Downloaded 483 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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