Oh no, you just need to compile the executable and that's it. All that's need then are the Lua scripts the executable loads (stratagus.lua and guichan.lua), and the executable can properly run.[/quote]
How do you do that?
Gorkan Software Hiring for Share of Game Profit
Re: Gorkan Software Hiring for Share of Game Profit
If you ask such question, you are in no way qualified to do any game development.walle_ras wrote:How do you do that?
Still, I would suggest compiling older Freecraft instead. It uses Lisp instead of LUA. And from my experience hacking Stratagus in 2007, it had a lot of errors with incompatible headers. And it was very annoying to maintain Lua bindings.
I've personally reimplemented Warcraft 2 completely from scratch using Lisp-like language: https://github.com/saniv/symcraft/tree/ ... creenshots
Then I partially did it second time, using other language, Symta (https://github.com/saniv/symcraft/tree/master/src).
Now I'm working on a more original project, which still uses Warcraft 2 palette for team colors

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https://github.com/saniv/free-game-art/ ... elated-art
https://github.com/saniv/free-game-art/ ... elated-art
Re: Gorkan Software Hiring for Share of Game Profit
That's a bit too harsh, don't you think? Everybody has to start somewhere.snv wrote: If you ask such question, you are in no way qualified to do any game development.
Re: Gorkan Software Hiring for Share of Game Profit
That's our snv!snv wrote:If you ask such question, you are in no way qualified to do any game development.
Re: Gorkan Software Hiring for Share of Game Profit
Thank you! I am used to working on a Linux/C64 so I have no idea how to compile on Windows.Andrettin wrote:That's a bit too harsh, don't you think? Everybody has to start somewhere.snv wrote: If you ask such question, you are in no way qualified to do any game development.
Re: Gorkan Software Hiring for Share of Game Profit
Actually, if you don't intend to change the engine itself, you don't even need to compile it, you can just download the nightly builds provided in the repository:walle_ras wrote:Thank you! I am used to working on a Linux/C64 so I have no idea how to compile on Windows.
https://github.com/Wargus/stratagus/blo ... /README.md
That should make it easier. In any case, I compile Stratagus with MSVC 2010, after having built the project with CMake.
Re: Gorkan Software Hiring for Share of Game Profit
Well, C/C++ toolchain is not the simplest piece of software, so it is better to put it straight and start from googling how does one compile a C/C++ program. For Windows one compiles using mingw32. Otherwise the process is the same.Andrettin wrote:That's a bit too harsh, don't you think? Everybody has to start somewhere.snv wrote: If you ask such question, you are in no way qualified to do any game development.
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https://github.com/saniv/free-game-art/ ... elated-art
https://github.com/saniv/free-game-art/ ... elated-art
Re: Gorkan Software Hiring for Share of Game Profit
Thanks!Andrettin wrote:Actually, if you don't intend to change the engine itself, you don't even need to compile it, you can just download the nightly builds provided in the repository:walle_ras wrote:Thank you! I am used to working on a Linux/C64 so I have no idea how to compile on Windows.
https://github.com/Wargus/stratagus/blo ... /README.md
That should make it easier. In any case, I compile Stratagus with MSVC 2010, after having built the project with CMake.