Warcraft vs Starcraft

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Kyran
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Warcraft vs Starcraft

Post by Kyran »

Found an interesting video here. That is all.
Warcraft vs Starcraft...

Something that i did with wargus in my spare time...

first, i played with the options of the normal wargus... like change the cap and having armies of thousands of units.
them i played with the ai of the game making really difficult..
I finally i add the races of starcraft...
Lol what bloody mess... having the units of starcraft use gold and lumber...
the video has a bad quality sorry... lame computer... and no time to edit...
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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DinkyDyeAussie
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Location: Australia

Re: Warcraft vs Starcraft

Post by DinkyDyeAussie »

Had a look. It's kinda neat when you think about it. I've been thinking that when using Stratagus to play starcraft, the units don't move along isometric angles of 30 degrees, but instead othographic angles of 45 degrees.

Is there any way to fix this in the code? Or even in the lua files?
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jarod42
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Re: Warcraft vs Starcraft

Post by jarod42 »

Stratagus has a tile based movement (So only 8 directions).

A pixel based movement was planned which should solve that.
It was planned, but nobody work on this currently.
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Big Daddy
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Re: Warcraft vs Starcraft

Post by Big Daddy »

sounds like laziness to me
DouglasDr
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Re: Warcraft vs Starcraft

Post by DouglasDr »

Stratagus carries a tile centered mobility (So solely 8 directions).The pixel centered mobility has been designed that ought to fix that will.It absolutely was designed, but no person work with this specific at present. :)
francot514
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Joined: Wed May 21, 2014 6:26 am

Re: Warcraft vs Starcraft

Post by francot514 »

Is this the same discussion as Warstarcraft??
snv
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Re: Warcraft vs Starcraft

Post by snv »

The rectangular lattice is what makes it a game, with look and feel of good old tabletops. The continuous space won't make it that much attractive, as it would be harder to see unit ranges and the pathfinding will become order of magnitude more complex. You won't be able to use the a-star directly, but will have to partition the continuous space with quadtrees.
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