Wyrmsun Thunder

Timesless Tales is a standalone expansion for Wyrmsun.
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: Wyrmsun Thunder

Post by Andrettin »

There was an error with CanCastSpell and AutoCastActive inheritance from parent unit types: it made the child unit type reference the parent's CanCastSpell, instead of creating a new variable, creating an issue when the game tried to recreate the child's CanCastSpell to accomodate new spells being defined after the unit type. I fixed that and uploaded the fix to the GitHub.
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: Wyrmsun Thunder

Post by Andrettin »

Kyran (in Skype) wrote: unit-quick-blade causes wyrmsun to crash‏
At least in the latest version of WT you had posted, unit-quick-blade wasn't defined (although it was used by the FtM scripts).
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: Wyrmsun Thunder

Post by Kyran »

Meanwhile-in-Wyrmsun-Thunder.png
Meanwhile-in-Wyrmsun-Thunder.png (615.37 KiB) Viewed 16204 times
screen02.png
screen02.png (529.17 KiB) Viewed 16204 times
Attachments
WT5.zip
(4.46 MiB) Downloaded 679 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: Wyrmsun Thunder

Post by Kyran »

Making good progress. Freemen faction is basically complete. Wild faction is coming along. FtM crashes for some reason, and I haven't imported any of the improvements in Wargus FtM yet.

Bugs:
  • Polymorph spell causes a crash.
  • Upgrading a unit to another unit causes constant level ups.
  • Towers are bugged.
WT6.png
WT6.png (611.97 KiB) Viewed 16174 times
Attachments
WT6.zip
(4.91 MiB) Downloaded 623 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: Wyrmsun Thunder

Post by Kyran »

Attachments
WT7.zip
(6.04 MiB) Downloaded 665 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
User avatar
b_o
Posts: 328
Joined: Sun Jan 01, 2012 12:07 pm

Re: Wyrmsun Thunder

Post by b_o »

Great job with the video Kyran! I tried the classic skirmish thing with the goblins, but the grunts were much too strong for the impalers to deal with. I saw the whirlwind upgrade thinking it should allow the herbalist variant to create a miasma of similar effect(the graphics for it exist in graphics/neutral/decorations/miasma.png and should have transparency applied similar to the fog, only it has no button graphic yet).
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: Wyrmsun Thunder

Post by Kyran »

In the map ftm/jungle-way-rev1.smp you can see that only one Ai per team builds a town hall. All the players have the same Ai.
Attachments
WT8.zip
(5.98 MiB) Downloaded 660 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Post Reply