For the Motherland
A 2+AI VS 2+AI custom gametype. Similar to the Desert Strike gametype seen in Starcraft. Each player allocates resources to units of their preference. These units are then spawned in for the friendly AI to use in attacking the enemy team. Currently this only works with Wargus 2.2.5 as magic has been reworked in the latest version.
An interesting thing I've done here is to insert of the custom scripting into the AI itself. Currently the major issue with it is that it goes out of sync instantly in multiplayer. The relevant files can be find in my Gametypes Extra branch here.
Gametype: For the Motherland
Gametype: For the Motherland
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Gametype: For the Motherland
Actually this playtype sounds pretty awesome.
This is more for the community than for myself, but how would you like to make a tutorial, with screenshots, on how you went about making the gametype?
I have a few gametypes floating around in my head, including diplomacy and peacetime types for extended games, and negotiating with NPC players for resources or treaties; however I'm currently focused on converting the Warcraft 2 DOS tools to C++ for use on x64 systems, and eventual integration into Wargus
Big Daddy
This is more for the community than for myself, but how would you like to make a tutorial, with screenshots, on how you went about making the gametype?
I have a few gametypes floating around in my head, including diplomacy and peacetime types for extended games, and negotiating with NPC players for resources or treaties; however I'm currently focused on converting the Warcraft 2 DOS tools to C++ for use on x64 systems, and eventual integration into Wargus
Big Daddy
Re: Gametype: For the Motherland
I've ported this gametype over to Aleona's Tales. Here is a video.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Gametype: For the Motherland
nice. what program did you use to record the gameplay to the video?
Re: Gametype: For the Motherland
I've pushed the latest version to launchpad. I've vastly improved the AI and made it so the cities expand when you use more powerful units.
I used FRAPS to record that video.
I used FRAPS to record that video.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: Gametype: For the Motherland
Big Daddy:
That sounds awesome what you're doing with the old tools! So awesome!
Kyran:
Seriously mate it is so good you're introducing the new game types into A.T. I haven't had a chance to get the fonts onto the buttons yet, but hopefully I will...Have you decided what font you want to use?
That sounds awesome what you're doing with the old tools! So awesome!
Kyran:
Seriously mate it is so good you're introducing the new game types into A.T. I haven't had a chance to get the fonts onto the buttons yet, but hopefully I will...Have you decided what font you want to use?
Re: Gametype: For the Motherland
Wouldn't know that until I see what the buttons look like.Have you decided what font you want to use?
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- TurnoftheBattle.png (59.94 KiB) Viewed 16120 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Gametype: For the Motherland
This has been in Aleona's Tales for a while, but I'll also add it to the next version of Wargus.
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- For-the-Motherland-Wargus.png (572.51 KiB) Viewed 14622 times
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(4)beethoven-day.smp
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(4)beethoven-day.sms
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FTML2.smp
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FTML2.sms
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Last edited by Kyran on Mon Dec 02, 2013 12:07 pm, edited 1 time in total.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
Re: Gametype: For the Motherland
The AI doesn't seem to like the fast seals.
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- screen27.png (583.18 KiB) Viewed 14608 times
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ai_blueribbon.lua
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ai_redribbon.lua
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buttons.lua
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spells.lua
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units.lua
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me