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Stratagus 3.0

Posted: Thu Dec 12, 2013 10:27 am
by Kyran
It seems after Stratagus 2.3, cybermind would like to port Stratagus to SDL2. He suggested calling it version 3.0. So, I'm dedicating this thread to the discussion of the next major release.

Ideas for Stratagus 3.0
  • SDL2
  • Guichan
  • C++11
  • Android
  • Multiplayer Lobby
  • Rebrand Stratagus Engine
Ideas for Games
  • Rebrand Aleona's Tales
  • Rebrand War1gus
Rebranding - To eliminate association with previous attempts at creating Aleona's Tales I'm thinking about rebranding for the future Stratagus 3.0 release. I'm considering renaming the game Timeless Tales, to maintain the Tales in the title. I also think it might be worth considering rebranding the engine itself to Stratagus Core. So we refer to Stratagus as the entire project (including games) and Core as being the engine itself.

Re: Stratagus 3.0

Posted: Thu Dec 12, 2013 5:19 pm
by cybermind
Addition to Stratagus 3.0 goals:
-Moving to the newest version of Guichan(it should be ported on SDL2 too)
-Porting Stratagus to Android
-Moving to C++11 codebase

Re: Stratagus 3.0

Posted: Wed Dec 18, 2013 12:39 pm
by Big Daddy
Merge Wargus and War1gus into one program; perhaps with a selector at program load or something far greater in scope.

Also, agreed with rebranding Aleona's Tales, Stratagus.

Re: Stratagus 3.0

Posted: Wed Apr 09, 2014 9:36 am
by Angelus_EV
Its a good idea merge the games, in OpenRa they did it and you can play 3 games at the same engine without change program
take a look http://openra.res0l.net/?utm_campaign=P ... anuary2014

Re: Stratagus 3.0

Posted: Fri Apr 11, 2014 4:03 am
by jarod42
I have made https://code.launchpad.net/~stratagus/s ... /main-menu for this purpose.
but it is ugly currently...

Re: Stratagus 3.0

Posted: Fri Apr 11, 2014 9:03 am
by Kyran
That is clever. We'll have to package it with the next release.