For the next version of Wyrmsun, I have made a crucial change for how scenarios work: the campaign button has been eliminated, and instead campaign scenario(s) can be played through the single-player game button. One of the main reasons for this is that in this way, players can replay campaign scenarios with different settings of their choice, such as using a different tileset or starting with just one worker.
Let's see how this works in practice. First, we can see that the single-player screen has two new options, "World" and "Map":
When you select a world (i.e. Nidavellir), then you can choose in the "Map" dropdown a map located in that world.
Chaincolt Foothills is the map which was used for the first scenario of the campaign. If you decide to play it, you'll get a quest shortly after starting the scenario:
You can refuse the quest, however, and then you can go on and play the map as you would a skirmish map. If you accept it, though, then you have to bring the caravans and the gnomish envoy to your Mead Hall, as was with the first scenario of the campaign. And if you complete that quest, that gets saved by the game, and then you would have the following scenario, "Caverns of Chaincolt", unlocked for you in the map selection dropdown for the world of Nidavellir. That is, if the "Caverns of Chaincolt" scenario were already going to be included in the next Wyrmsun version; but when that scenario gets released, then the game will automatically unlock it for you if you have already completed the quest from "Chaincolt Foothills".
Furthermore, the idea is that eventually campaign scenario quests will be available in custom maps, if conditions are exactly right. So, for instance, it would be possible for the player to obtain the quest which was previously shown, if the player had Rugnur, had a Mead Hall, and there were one gnomish player and one other dwarven player in the map. This possibility should be enabled when the gnomes are added to the game as a NPC civilization which can be randomly picked to appear in custom maps.
In case you were wondering what happened to the "Select Scenario" button, you can still access that exact same functionality by choosing "Other" under "World", and then "Custom Map" under "Map":
This way you can still play custom maps, such as ones created with the map editor.
b_o wrote:Someone could add the github link to the wyrmsun section of stratagus.com
Sounds like a good idea to me.