Wyrmsun

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
TaShadan
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Re: Wyrmsun

Post by TaShadan »

Any news?
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

TaShadan wrote:Any news?
Yes =)

A cave tileset has been added, as well as an upgrade for the dwarven steelclad and a few goblin buildings, among other changes. A "Grand Strategy Mode" has also been implemented, allowing the game to be played in an alternative manner (with production and diplomacy being dealt with in the grand strategy map, while battles are resolved through RTS maps).

There are still some other things which are needed for the next version to be launched though, so I expect it to be released by the middle or end of August.
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Screenshot of the upcoming version:
Image
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Kyran
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Re: Wyrmsun

Post by Kyran »

This thread is too big.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Kyran wrote:This thread is too big.
Hmm, why?
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DinkyDyeAussie
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Re: Wyrmsun

Post by DinkyDyeAussie »

That new tileset looks sick man!
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

DinkyDyeAussie wrote:That new tileset looks sick man!
Thanks! =)
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

The next Wyrmsun version (0.1.6) will feature an in-game encyclopedia:

Image

Image

Image
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Andrettin
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Re: Wyrmsun

Post by Andrettin »

Wyrmsun 0.1.6 released =)

-----------------------------------------------------------------------
- Changes in 0.1.6
-----------------------------------------------------------------------

- Added the new "Grand Strategy Mode", available from the main menu. In it, the player leads a country or tribe, and gather resources and produces units at the strategic map level, while battles are fought through RTS maps. Please note that there are still a few crashes with the mode I haven't been able to solve yet, and as such it is a good idea to save often.

* Buildings
- Added Goblin Town Hall (graphics by Leo).
- Added Goblin Mess Hall (graphics by Leo).
- Added Goblin Farm (graphics by Leo).
- Added Goblin Lumber Mill (graphics by Leo).
- Added Goblin Fugla Forge (graphics by Jinn).
- Renamed the Blacksmith to "Smith".
- Fixed an issue which caused workers to be converted along with the neutral human lumber mill.
- The dwarven guard tower now benefits from throwing axe upgrades (the tower's initial damage has been reduced accordingly, so that the damage when fully upgraded is the same as the normal damage was previously).
- Fixed an issue which caused the AI to keep attacking human lumber mills that previously were owned by enemies but that they took control over.

* Factions
- The Gnomish faction is now again called "Untersberg".

* Heroes
- Fixed a bug which caused heroes not to begin with the extra HP they should have, if they had a level higher than the quantity of upgrades available.
- Heroes are no longer hireable.
- Added special graphics for Rugnur (axefighter) (graphics by b_o).
- Greebo's icon and UI image have been updated (by b_o).
- Heroes now begin scenarios with the experience necessary to be at the level they are on (previously they always began with 0 experience).

* Items
- When items are used, now they display a message instead of a dialogue.
- Improved item code.

* Maps
- Added Iberia map (Earth) by Miguel Farah F., from FreeCiv.
- Added France map (Earth) by Mathieu Roy, from FreeCiv.
- Added North America map (Earth) by Rob Best, from FreeCiv.
- Added Eastern Mines map (Nidavellir), from Battle for Wesnoth.
- Added Southern Tunnels map (Nidavellir), from Battle for Wesnoth.
- Added North Italy map (Earth) by GM1530, licensed under the GPLv2 and included in the "GM1530 Scenarios" modpack for FreeCiv.
- Added South Italy map (Earth) by GM1530, licensed under the GPLv2 and included in the "GM1530 Scenarios" modpack for FreeCiv.
- Added Southern Central Europe map (Earth) by GM1530, licensed under the GPLv2 and included in the "GM1530 Scenarios" modpack for FreeCiv.
- Added Southern Great Britain map (Earth) by GM1530, licensed under the GPLv2 and included in the "GM1530 Scenarios" modpack for FreeCiv.
- Added Central Great Britain map (Earth) by GM1530, licensed under the GPLv2 and included in the "GM1530 Scenarios" modpack for FreeCiv.
- In the Brown Hills map, player 1 is now Gnomish, and player 2 Goblin. Furthermore, the two gnomish players are allied, while the goblin player is an enemy both to the dwarven and to the gnomish players.

* Miscellaneous
- The option of choosing the tileset has been removed from the single player game setup, as the different tilesets are not exactly interchangeable.
- The option of having events activated or deactivated has been removed, as it didn't serve enough of a purpose to justify the space it occupied.
- Added the option of choosing your starting tech level in the single player game setup. Other players will use the same tech level as you, unless the map otherwise specifies. The two tech levels available are "Agrarian (Bronze)" (start as usual) and "Agrarian (Iron)" (start with level 1 weapon and shield upgrades researched, if you have acquired the upgrades in the tech tree).
- Quests and acquired technologies in the tech tree and quest screens now appear player-colored (usually red for dwarves).
- The buttons in the quest and tech tree screens now have frames like the in-game buttons.
- Gold coins now give 5 gold, while gold sacks give 100 and gold chests 500 (previously the quantities were 25, 500 and 1000, respectively).
- Goblins can now appear in random maps.
- Dwarves, gnomes and goblin now leave decaying bodies after they die (graphics by Jinn).
- The dwarven ballista's attack button is now a ballista bolt (previously it used the dwarven level 1 axe) (graphics by Leo).
- Added two dwarven ballista bolt upgrades (graphics by Leo).
- Fixed bug which caused the "Units" button in the editor to sometimes not display the correct player color.
- Added "Encyclopedia" screen (accessible from the main menu), where one can read more about the units, buildings and technologies represented in the game.
- Removed many messages which were a bit too superfluous (i.e. a message whenever a unit were trained).
- The fog of war can now have graphic variations.

* Modding
- Tileset tile size now can properly be changed.
- Added "GetUnitTypeData" lua function for getting characteristics from unit types; this function works much in the same way as the "GetPlayerData" function.

* Quests
- Quest-related events no longer appear if the "Resources", "Units", "Opponents" or "Game Type" options are not set to "Map Default" in the single player game setup.
- The gnomish king is now called "Pypo I", instead of having his name be randomly generated.
- Added the "Gathering Materials" quest.

* Terrain
- Added cave tileset (graphics by Jinn).
- New wall and floor tiles for the dungeon tileset, as well as decorations for them (graphics made by b_o by modifying those found here: http://opengameart.org/content/dungeon- ... 2x32-tiles).
- Added rug tiles for the dungeon tileset (graphics by b_o).
- Added wood pile object, replaces trees as the source of lumber in cave and dungeon maps (graphics by Jinn).
- The wyrm skeleton now has a non-horned variation (graphics by b_o).
- Decorations no longer show as points on the minimap.
- Added new fog of war graphics (by Jinn).
- The issue where decorations appeared in the info panel when the cursor hovered over them has been fixed.

* Units
- Dwarven ballistas and gnomish caravans are now repairable.
- Added dwarven Thane (unit graphics by b_o and icon by Jinn).
- Units' graphic variations can now be defined in the unit type's definition
- Brown-haired dwarven axefighters, steelclads and thanes now use a brown-haired icon as well (graphics by Jinn).
- Gray-haired gnomish workers now have an appropriately colored icon to match (modification by b_o and Jinn of the gnomish worker icon).
- Added Surghan Mercenary (special dwarven steelclad) (icons by Leo).
- Fixed a bug which caused goblin archers controlled by the human player to not use their secondary melee attack.
- Added goblin War Machine (graphics by b_o).
- Goblin archers now use a dagger instead of punching when doing their secondary melee attack.
- The dwarven gryphon rider and the gnomish scavenger icons have been reworked (by Jinn).
- Dwarven scouts can now randomly get an icon variation (braided beard) (graphic by Jinn).
- Blue-feathered gryphons now have a blue-feathered icon to match (modification by b_o and Jinn of the gryphon icon).
- Black-haired, blond-haired and gray-haired dwarven axefighters, steelclads and thanes now have an appropriately colored icon to match (modification by b_o and Jinn of the axefighter, steelclad and thane icons).
- Blond-haired and gray-haired dwarven scouts now have an appropriately colored icon to match (modification by b_o and Jinn of the scout and scout with braided beard icons).
- Dwarven axefighters no longer require a blacksmith to upgrade to a steelclad.
- Units that can upgrade to a better unit type no longer can acquire upgrade abilities (i.e. steelclads no longer can acquire "axe mastery"; instead, they must first upgrade to a thane, and in their next level up they will be able to learn "axe mastery").
- Added gray-feathered variation for the gryphon (graphics by b_o).
- Added two new graphic variations for the gryphon rider (graphics by b_o).
- Added Wyrm (unit graphics by b_o and icon by Leo).
- The dwarven Scout now moves slightly faster.
- Animals now eat food items.
- Added Slime, which functions as fauna for swamp and cave maps (graphics by b_o).
- Red-haired dwarven axefighter, steelclad and thane graphics updated (by b_o).
- Added goblin glider (graphics by b_o).
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Kyran
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Re: Wyrmsun

Post by Kyran »



04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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