Wyrmsun

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: Wyrmsun

Postby Andrettin » Mon Feb 10, 2014 5:23 pm

TaShadan wrote:Do you have a concept for the upcoming buildings, units, upgrades etc.?
I do, although unfortunately the document is not in an easily-presentable format.

By the way, apparently the reason why buildings couldn't be properly used when assigned to number groups is that they aren't set to be selectable by rectangle. I added an option to the options menu to make buildings selectable by rectangle, so in the next version you should be able to correctly use the barracks when assigning it to a number group, if you have the option enabled.
TaShadan
Posts: 79
Joined: Wed Feb 05, 2014 12:55 am
Location: Germany
Contact:

Re: Wyrmsun

Postby TaShadan » Tue Feb 11, 2014 12:28 am

Sounds good! When will the next release be?
Did you think about a moddb release? If someone is up for multiplayer i would love to play :)
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: Wyrmsun

Postby Andrettin » Tue Feb 11, 2014 7:19 am

TaShadan wrote:Sounds good! When will the next release be?
Did you think about a moddb release? If someone is up for multiplayer i would love to play :)
Thanks!

The next release should happen within this week or the next. In any case, if you want you can play the latest development version by downloading the files at the GitHub repository.

About a moddb release, I hadn't really thought of that. What are the advantages of doing so?
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: Wyrmsun

Postby Kyran » Tue Feb 11, 2014 10:51 am

Multiplayer! To the Stratagus League!
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
TaShadan
Posts: 79
Joined: Wed Feb 05, 2014 12:55 am
Location: Germany
Contact:

Re: Wyrmsun

Postby TaShadan » Wed Feb 12, 2014 7:20 am

Andrettin wrote:
TaShadan wrote:Sounds good! When will the next release be?
Did you think about a moddb release? If someone is up for multiplayer i would love to play :)
Thanks!

The next release should happen within this week or the next. In any case, if you want you can play the latest development version by downloading the files at the GitHub repository.

About a moddb release, I hadn't really thought of that. What are the advantages of doing so?
Thx i tested the new version and the building selection is a nice addition. I wasnt able to change the resolution though.
How can i playtest the new units?

EDIT: There is still a problem with the building selection. After building units from the selected building the units get selected aswell and i cant use the hotkey for macro purposes anymore. Also there is a problem with the unit building queue. You cant see if there are more than 6 units in the queue (more than 6 just dont show).

PS: moddb is good for advertising and showcasing your stuff. You can also upload the releases there.
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: Wyrmsun

Postby Andrettin » Wed Feb 12, 2014 8:00 am

TaShadan wrote: Thx i tested the new version and the building selection is a nice addition. I wasnt able to change the resolution though.
What happens when you try to select a new resolution, and which resolution were you trying to change to?
How can i playtest the new units?
You can create a new map or modify an existing one to give yourself the new units, or you can try to get the "The Surghan Mercenaries" event, which gives you a bunch of axefighters, steelclads and scouts in exchange for gold. To trigger the event, you need to have at least 4800 gold, have a mead hall and a barracks, and have killed 10 units. This event happens only once per game, so if a computer player fulfills the conditions before you do, you won't be able to get the event until you start a new scenario.
EDIT: There is still a problem with the building selection. After building units from the selected building the units get selected aswell and i cant use the hotkey for macro purposes anymore. Also there is a problem with the unit building queue. You cant see if there are more than 6 units in the queue (more than 6 just dont show).
The building selection problem is unfortunate; I don't think there is much I can do without modifying the engine itself. As for the unit building queue issue, you are correct... it would be better if a number appeared showing how many units beyond 6 you are training (a "+X"). I'll look into that to see if it's possible to do something about it by changing the ui lua files.
PS: moddb is good for advertising and showcasing your stuff. You can also upload the releases there.
This sounds interesting, but maintaining a page there might be a bit time-consuming. Also, perhaps it would be better to have the game at a later stage of development before advertising there.
TaShadan
Posts: 79
Joined: Wed Feb 05, 2014 12:55 am
Location: Germany
Contact:

Re: Wyrmsun

Postby TaShadan » Wed Feb 12, 2014 8:34 am

I managed to change the resolution now but i was not able to select the res with the mouse. I had to use the arrow keys.

You could atleast showcase the graphics and what you plan to do on moddb (not releasing the demo yet).
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Re: Wyrmsun

Postby Kyran » Wed Feb 12, 2014 5:56 pm

TaShadan wrote:You could atleast showcase the graphics and what you plan to do on moddb (not releasing the demo yet).
Andrettin can do the same thing here. We have the technology!
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
TaShadan
Posts: 79
Joined: Wed Feb 05, 2014 12:55 am
Location: Germany
Contact:

Re: Wyrmsun

Postby TaShadan » Wed Feb 12, 2014 6:05 pm

Sure, but why not posting on both pages? Moddb has a huge community and if you are writing detailed and good news you will be featured on their facebook page aswell.
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: Wyrmsun

Postby Andrettin » Thu Feb 13, 2014 5:49 pm

TaShadan wrote:If someone is up for multiplayer i would love to play :)
I just found out an issue with several multiplayer maps that was causing them to not be started up properly. This is now fixed with the latest commit to the Wyrmsun GitHub.

[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Who is online

Users browsing this forum: No registered users and 1 guest