I noticed that too. I don't know what is causing it, though.Kargath wrote:Other bugs found:
- ships doesn't display damage
I found the error and fixed it, thanks!- when sappers explode you hear a sword sound and holy vision sounds (no explosion sound, very weird)
It does expire after some time (5000 cycles), although perhaps that's more than what it was in the original WC2?- eye of killrog is eternal, doesn't expires after some time
- orc mission 12 (beyond the dark portal) all unit should have all spells researched like original war2[/quote]
Death Knight and Ogre-Mage spells begin researched in that mission now. Do you know if the human units should also begin with all spells researched?
I fixed the scenario so now they begin with Paladins. Which Paladin spells should begin researched?- orc mission where you return to sargeras tomb and you have to kill demon: in original war 2 enemy player got paladins instead of knight and their spell researched
Fixed!- orc mission 11 (there is a shipyard in the sea instead of the coast!)
CoolI'll test more missions and I'll report more if I find more.
I don't know what may be causing that. I took a look at the code, and it seems that it should be working as you mentioned.Some suggestions:
- when you set fog of war off, the option remains only for current match, then it returns. it should be permanent once you set if on or off
Great idea, I made it now so that by right-clicking while a tower is selected you can choose which it unit it attacks.- make towers choose the target to attack, like starcraft 1/2 and warcraft 3