Search found 499 matches
- Sun Aug 09, 2015 4:34 pm
- Forum: Resources
- Topic: Retouching Aleona's Tales Graphics
- Replies: 62
- Views: 75434
Re: Retouching Aleona's Tales Graphics
You are an asset to the community, snv. I have committed these to trunk, including summer tileset you put together.
- Wed May 27, 2015 4:37 pm
- Forum: Stratagus League
- Topic: Playing Multiplayer
- Replies: 1
- Views: 29862
Playing Multiplayer
In order to play a multiplayer game over the internet, you have to setup port forwarding to enable players to connect the host. Stratagus uses port 6660 by default (if you wish to change the port, use -P <number> when running the executable). There are plenty of guides out on how to port forward. PC...
- Sat May 16, 2015 8:59 pm
- Forum: Help & Bugs
- Topic: MacOS native binary seems slow
- Replies: 2
- Views: 8283
Re: MacOS native binary seems slow
On my Windows 7 machine with a i5 3570K (running at 4GHz) I get about 1000 cycles per 15 seconds (game speed 100).
- Fri May 15, 2015 12:15 am
- Forum: Help & Bugs
- Topic: Major Bugs Making Game Less Enjoyable
- Replies: 8
- Views: 14119
Re: Major Bugs Making Game Less Enjoyable
Fantastic, you've thought of everything. Now that I'm using the upstream engine, I'll be working to make Timeless Tales more like Wyrmsun, rather then making Wyrmsun Thunder to be more like Wargus. 

- Thu May 14, 2015 9:42 pm
- Forum: Help & Bugs
- Topic: Major Bugs Making Game Less Enjoyable
- Replies: 8
- Views: 14119
Re: Major Bugs Making Game Less Enjoyable
Similar to an aura? Nice idea. I imagine some changes would be needed to the engine, though, to make that possible? b_o and I were discussing a somewhat similar idea, regarding rout. Units could have a "morale" value, which would start at 100%, and would decrease when hit at a faster rate...
- Thu May 14, 2015 6:03 pm
- Forum: Help & Bugs
- Topic: Major Bugs Making Game Less Enjoyable
- Replies: 8
- Views: 14119
Re: Major Bugs Making Game Less Enjoyable
These are some good ideas. I'm planning on implementing some of them with Timeless Tales. 1. random damage output makes it more the game of chance, than the game of skill. Fix: implement static damage, like in Starcraft. Make blizzard/death_and_decay always hit all cells. Going to make it so the dam...
- Thu May 14, 2015 12:31 pm
- Forum: Wargus
- Topic: Front Line
- Replies: 7
- Views: 12293
Re: Front Line
It requires Wargus 2.3, I thought I included all the needed scripts in the archive. Guess not.
- Thu May 14, 2015 12:29 pm
- Forum: Wargus
- Topic: Nick's Duel (For the Motherland)
- Replies: 1
- Views: 7346
Nick's Duel (For the Motherland)
New Nickmaps for that game mode we all know and love. They are using the stock FtM2012 Ais, so they are not very good.
- Wed May 13, 2015 1:56 pm
- Forum: Wargus
- Topic: Warcraft II Shareware support?
- Replies: 7
- Views: 12768
Re: Warcraft II Shareware support?
Supporting the shareware version isn't allowed.