Search found 101 matches

by jarod42
Sat Nov 28, 2015 3:39 am
Forum: Development
Topic: Metaserver
Replies: 3
Views: 8041

Re: Metaserver

Magnant used partially closed (re)source.
Not used personally though.
by jarod42
Fri Nov 27, 2015 7:10 pm
Forum: Development
Topic: Metaserver
Replies: 3
Views: 8041

Re: Metaserver

It used to work for Magnant (so long time ago). Not sure of the current status.
by jarod42
Mon Nov 16, 2015 6:25 pm
Forum: Off Topic Discussion
Topic: The spambot report thread
Replies: 8
Views: 13867

Re: The spambot report thread

Another spam post:
viewtopic.php?f=33&t=3454#p5917
And another viewtopic.php?f=24&t=3521#p6152
Posts removed. Thanks.
by jarod42
Sat Nov 07, 2015 3:51 am
Forum: Help & Bugs
Topic: Wargus: How to play online
Replies: 13
Views: 21595

Re: Wargus: How to play online

In command line, instead of simply

Code: Select all

wargus.exe
you have to write something like:

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wargus.exe -p 4242
I don't remember default port used.
Notice than to connect, the other client would have to provide port too :

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localhost:4242
by jarod42
Fri Nov 06, 2015 6:30 pm
Forum: Help & Bugs
Topic: Wargus: How to play online
Replies: 13
Views: 21595

Re: Wargus: How to play online

If you try on the same machine, you have to specify the port to use (`-p` if I remember) when launching stratagus else both instance try to use the same port and it will not be possible.
by jarod42
Wed Oct 07, 2015 8:56 pm
Forum: Wyrmsun
Topic: Hi, how to mod Wyrmsun ?
Replies: 5
Views: 10966

Re: Hi, how to mod Wyrmsun ?

ogre mage 20 per head
[joke]As magi-ogre got 2 heads, it will cost 40 ;-)[/joke]
by jarod42
Thu Sep 17, 2015 5:39 pm
Forum: General Discussion
Topic: Some help with animations
Replies: 1
Views: 8046

Re: Some help with animations

It is to formatted as stratagus expects (to handle automatic rotation). Not sure, but I think it requires code (or splitting the image).
by jarod42
Mon Nov 10, 2014 1:27 am
Forum: Development
Topic: C vs C++ Programming for Games
Replies: 4
Views: 11125

Re: C vs C++ Programming for Games

My though: It is true that C and C++ are different languages, but they share a lot ( :-/ also the bad things ). Replacing malloc/free by new/delete is not enough to pass from one language to the other. The good thing is that they understand better pointer. The "bad" fact about learning C b...
by jarod42
Mon Jul 28, 2014 6:11 pm
Forum: War1gus
Topic: Warcraft 1 Map Png's (Preferably without units/buildings)?
Replies: 5
Views: 12553

Re: Warcraft 1 Map Png's (Preferably without units/buildings

With the extractor tools from war1gus, and a Blizzard archive (data.war) wartools [-m] [-v] [-V] [-h] archive-directory [destination-directory] -m Extract and convert midi sound files (may take some time) -v Extract and convert videos -V Show version -h Show usage (this text) archive-directory Direc...
by jarod42
Sat Jul 26, 2014 9:35 pm
Forum: War1gus
Topic: Warcraft 1 Map Png's (Preferably without units/buildings)?
Replies: 5
Views: 12553

Re: Warcraft 1 Map Png's (Preferably without units/buildings

We don't provide war1 png as Blizzard owns them.
We provide an extractor which requires the Blizzard data.

BTW, the map is not a png but a collection of tiles (a grid map).