Magnant used partially closed (re)source.
Not used personally though.
Search found 101 matches
- Sat Nov 28, 2015 3:39 am
- Forum: Development
- Topic: Metaserver
- Replies: 3
- Views: 8076
- Fri Nov 27, 2015 7:10 pm
- Forum: Development
- Topic: Metaserver
- Replies: 3
- Views: 8076
Re: Metaserver
It used to work for Magnant (so long time ago). Not sure of the current status.
- Mon Nov 16, 2015 6:25 pm
- Forum: Off Topic Discussion
- Topic: The spambot report thread
- Replies: 8
- Views: 13916
Re: The spambot report thread
Another spam post:
viewtopic.php?f=33&t=3454#p5917
Posts removed. Thanks.And another viewtopic.php?f=24&t=3521#p6152
- Sat Nov 07, 2015 3:51 am
- Forum: Help & Bugs
- Topic: Wargus: How to play online
- Replies: 13
- Views: 21670
Re: Wargus: How to play online
In command line, instead of simply
you have to write something like:
I don't remember default port used.
Notice than to connect, the other client would have to provide port too :
Code: Select all
wargus.exe
Code: Select all
wargus.exe -p 4242
Notice than to connect, the other client would have to provide port too :
Code: Select all
localhost:4242
- Fri Nov 06, 2015 6:30 pm
- Forum: Help & Bugs
- Topic: Wargus: How to play online
- Replies: 13
- Views: 21670
Re: Wargus: How to play online
If you try on the same machine, you have to specify the port to use (`-p` if I remember) when launching stratagus else both instance try to use the same port and it will not be possible.
- Wed Oct 07, 2015 8:56 pm
- Forum: Wyrmsun
- Topic: Hi, how to mod Wyrmsun ?
- Replies: 5
- Views: 11002
Re: Hi, how to mod Wyrmsun ?
[joke]As magi-ogre got 2 heads, it will cost 40 [/joke]ogre mage 20 per head
- Thu Sep 17, 2015 5:39 pm
- Forum: General Discussion
- Topic: Some help with animations
- Replies: 1
- Views: 8087
Re: Some help with animations
It is to formatted as stratagus expects (to handle automatic rotation). Not sure, but I think it requires code (or splitting the image).
- Mon Nov 10, 2014 1:27 am
- Forum: Development
- Topic: C vs C++ Programming for Games
- Replies: 4
- Views: 11165
Re: C vs C++ Programming for Games
My though: It is true that C and C++ are different languages, but they share a lot ( :-/ also the bad things ). Replacing malloc/free by new/delete is not enough to pass from one language to the other. The good thing is that they understand better pointer. The "bad" fact about learning C b...
- Mon Jul 28, 2014 6:11 pm
- Forum: War1gus
- Topic: Warcraft 1 Map Png's (Preferably without units/buildings)?
- Replies: 5
- Views: 12592
Re: Warcraft 1 Map Png's (Preferably without units/buildings
With the extractor tools from war1gus, and a Blizzard archive (data.war) wartools [-m] [-v] [-V] [-h] archive-directory [destination-directory] -m Extract and convert midi sound files (may take some time) -v Extract and convert videos -V Show version -h Show usage (this text) archive-directory Direc...
- Sat Jul 26, 2014 9:35 pm
- Forum: War1gus
- Topic: Warcraft 1 Map Png's (Preferably without units/buildings)?
- Replies: 5
- Views: 12592
Re: Warcraft 1 Map Png's (Preferably without units/buildings
We don't provide war1 png as Blizzard owns them.
We provide an extractor which requires the Blizzard data.
BTW, the map is not a png but a collection of tiles (a grid map).
We provide an extractor which requires the Blizzard data.
BTW, the map is not a png but a collection of tiles (a grid map).