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Warcraft 1 Map Png's (Preferably without units/buildings)?
Posted: Fri Jul 25, 2014 4:06 pm
by Wowcomix
Hello! I'm new to the forums here. I was wondering, is there any way to get .png's of the Warcraft 1 map files (including mission maps) without the buildings/units included in the image? I'm working on putting together a sprite comic project and I was hoping to have Warcraft 1 backgrounds to go with the units.
Re: Warcraft 1 Map Png's (Preferably without units/buildings
Posted: Sat Jul 26, 2014 9:35 pm
by jarod42
We don't provide war1 png as Blizzard owns them.
We provide an extractor which requires the Blizzard data.
BTW, the map is not a png but a collection of tiles (a grid map).
Re: Warcraft 1 Map Png's (Preferably without units/buildings
Posted: Sun Jul 27, 2014 4:28 pm
by Wowcomix
Ok. How do I extract that data without seeing pre-placed units in the image?
Re: Warcraft 1 Map Png's (Preferably without units/buildings
Posted: Mon Jul 28, 2014 6:11 pm
by jarod42
With the extractor tools from war1gus, and a Blizzard archive (data.war)
wartools [-m] [-v] [-V] [-h] archive-directory [destination-directory]
-m Extract and convert midi sound files (may take some time)
-v Extract and convert videos
-V Show version
-h Show usage (this text)
archive-directory Directory which includes the archives (data.war...)
destination-directory Directory where the extracted files are placed.
The tileset is extracted to destination-directory/graphics/tilesets/*/terrain.png
The map are in destination-directory/maps/ ,
in the sms files the logic to place tile is done using SetTile(tileId, x, y, value)
Re: Warcraft 1 Map Png's (Preferably without units/buildings
Posted: Tue Jul 29, 2014 1:44 pm
by Wowcomix
Ah, ok. Cool!
What else can I do with War1gus?
Re: Warcraft 1 Map Png's (Preferably without units/buildings
Posted: Sat Sep 27, 2014 10:15 pm
by Big Daddy
Dude, use the map editor and take screenshots.
War1 tilesets are support in the map editor...right?