Warcraft 1 Map Png's (Preferably without units/buildings)?

Wargus is a Warcraft 1 mod that allows you to play Warcraft 1 with the Stratagus engine.
Wowcomix
Posts: 3
Joined: Thu Jul 24, 2014 9:59 pm

Warcraft 1 Map Png's (Preferably without units/buildings)?

Postby Wowcomix » Fri Jul 25, 2014 4:06 pm

Hello! I'm new to the forums here. I was wondering, is there any way to get .png's of the Warcraft 1 map files (including mission maps) without the buildings/units included in the image? I'm working on putting together a sprite comic project and I was hoping to have Warcraft 1 backgrounds to go with the units.
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jarod42
Posts: 101
Joined: Fri Jan 20, 2012 7:43 pm

Re: Warcraft 1 Map Png's (Preferably without units/buildings

Postby jarod42 » Sat Jul 26, 2014 9:35 pm

We don't provide war1 png as Blizzard owns them.
We provide an extractor which requires the Blizzard data.

BTW, the map is not a png but a collection of tiles (a grid map).
Wowcomix
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Joined: Thu Jul 24, 2014 9:59 pm

Re: Warcraft 1 Map Png's (Preferably without units/buildings

Postby Wowcomix » Sun Jul 27, 2014 4:28 pm

Ok. How do I extract that data without seeing pre-placed units in the image?
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jarod42
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Joined: Fri Jan 20, 2012 7:43 pm

Re: Warcraft 1 Map Png's (Preferably without units/buildings

Postby jarod42 » Mon Jul 28, 2014 6:11 pm

With the extractor tools from war1gus, and a Blizzard archive (data.war)

wartools [-m] [-v] [-V] [-h] archive-directory [destination-directory]
-m Extract and convert midi sound files (may take some time)
-v Extract and convert videos
-V Show version
-h Show usage (this text)
archive-directory Directory which includes the archives (data.war...)
destination-directory Directory where the extracted files are placed.

The tileset is extracted to destination-directory/graphics/tilesets/*/terrain.png

The map are in destination-directory/maps/ ,
in the sms files the logic to place tile is done using SetTile(tileId, x, y, value)
Wowcomix
Posts: 3
Joined: Thu Jul 24, 2014 9:59 pm

Re: Warcraft 1 Map Png's (Preferably without units/buildings

Postby Wowcomix » Tue Jul 29, 2014 1:44 pm

Ah, ok. Cool!

What else can I do with War1gus?
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Big Daddy
Posts: 118
Joined: Sun Jan 08, 2012 11:23 pm

Re: Warcraft 1 Map Png's (Preferably without units/buildings

Postby Big Daddy » Sat Sep 27, 2014 10:15 pm

Dude, use the map editor and take screenshots.

War1 tilesets are support in the map editor...right?

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