Wargus 2.3

Wargus is a Warcraft 2 mod that allows you to play Warcraft 2 with the Stratagus engine.
shadowquasar
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Wargus 2.3

Postby shadowquasar » Fri Mar 20, 2015 3:06 pm

Thank you for your work.

There is 64-bit version?
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Kyran
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Re: Wargus 2.3

Postby Kyran » Fri Mar 20, 2015 9:11 pm

[10:00:51 AM] Yukiko...: missing 64bit stratagus
[10:01:54 AM] DinkyDyeAussie ...: Yeah I noticed that too.
[10:08:13 AM] DinkyDyeAussie ...: Is there really an improvement using the 64 bit version over the 32 bit version? I know 64 is supposed to utilize more ram and I think CPU cores as well...Hmmm. Maybe there should be a 64-bit release...Unless...It's already part of 2.3???
[10:08:41 AM] Yukiko: there probably will be
[10:08:57 AM] Yukiko: and in a game like Stratagus, it is a bit faster
[10:09:15 AM] DinkyDyeAussie ...: always a good thing.
[10:09:43 AM] Yukiko: considering if you play the FtM orc campaign your computer will die
[8:32:10 PM] cybermind: Stratagus 64 bit does not give significant speed boost
[8:32:22 PM] cybermind: so I haven't uploaded it
[8:33:27 PM] Yukiko: In twenty years time, when Windows doesn't support 32bit, someone will want to play Stratagus 2.3, but they can't because WoW32 or whatever no longer exists.
[8:33:30 PM] Yukiko: And they will curse your name.
[8:34:24 PM] cybermind: I really doubt somebody will ever remember Stratagus after twenty years :)
[8:35:06 PM] cybermind: but they could use source code and build 64bit version
[8:36:26 PM] Yukiko: And LO, it came to pass that the fate of humanity rested on running Stratagus 2.3, and humanity died, for it doth not support 64bit.
[8:39:55 PM] cybermind: wow, what an original story for Doomsday :)
[8:42:11 PM | Edited 8:42:15 PM] cybermind: the solar eclipse has begun
[8:45:13 PM] Yukiko: give us back our moon
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Andrettin
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Re: Wargus 2.3

Postby Andrettin » Fri Mar 20, 2015 11:55 pm

Stratagus shall be remembered forever :)
shadowquasar
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Re: Wargus 2.3

Postby shadowquasar » Sat Mar 21, 2015 1:10 am

First bug
Image
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cybermind
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Re: Wargus 2.3

Postby cybermind » Sat Mar 21, 2015 3:03 am

Please send me your "preferences.lua" file (located in <Stratagus installation folder>/wc2)
And please file all bugs you've found on bug tracker here, so they won't be forgotten.
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Kyran
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Re: Wargus 2.3

Postby Kyran » Sat Mar 21, 2015 11:28 am

It's back!
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
TaShadan
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Re: Wargus 2.3

Postby TaShadan » Mon Mar 23, 2015 12:11 am

i tried to play wargus 2.3 with travis but on every map ai is added automatically. Is there a way to remove ai?
And i dislike the total annihilation way of using building hotkeys. I set the barracks on number 1, but i can not select the barracks. It selects the builded units instead. Is there a way to change it to the bnet edition or broodwar style of setting hotkeys?
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
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DinkyDyeAussie
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Re: Wargus 2.3

Postby DinkyDyeAussie » Mon Mar 23, 2015 5:45 pm

Well, I think having the addition of being able to set a building to a number key as well as units would be great.

Thanks for the game...errr, slaughter session lol, Tashadan...I had no idea I was against someone so good...
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DinkyDyeAussie
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Re: Wargus 2.3

Postby DinkyDyeAussie » Mon Mar 23, 2015 5:50 pm

That mouse bug is only there when the game is NOT running with OpenGL graphics.
francot514
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Re: Wargus 2.3

Postby francot514 » Wed Dec 02, 2015 6:08 am

Wargus has not been updated since this version, what happened with Improvement Project??

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