Wargus 1726

Wargus is a Warcraft 2 mod that allows you to play Warcraft 2 with the Stratagus engine.
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Kyran
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Wargus 1726

Postby Kyran » Sun Jun 01, 2014 8:45 pm

Now you can test something similar to the latest trunk!
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Wargus 1726.7z
Wargus Trunk 1726
(7.45 MiB) Downloaded 216 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
francot514
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Joined: Wed May 21, 2014 6:26 am

Re: Wargus 1726

Postby francot514 » Mon Jun 02, 2014 12:05 pm

What is this a new version??? also, can you help me with something, latest version of wargus cause me an error for the lib png...
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Kyran
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Re: Wargus 1726

Postby Kyran » Sat Jun 07, 2014 7:00 pm

Here is Aleona's Tales 1741. If you want to play with Wargus graphics, copy over your graphics, sound, and music folders, as well as wc2-config.lua from the scripts directory.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
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Re: Wargus 1726

Postby Kyran » Sun Jun 08, 2014 10:09 pm

Recent revisions

1743. By Kyran Jackson on 2014-06-08
[-] 320x240 support has been slightly improved.
1742. By Kyran Jackson on 2014-06-08
[+] Added Aleona's Tales assets.
[-] Fixed bug preventing just two players playing Beethoven Day in multiplayer.
[-] Fixed bug crashing Frontier Force campaign mission 6.
1741. By Kyran Jackson on 2014-06-06
[+] Added map thumbnail images.
1740. By cybermind on 2014-06-05
[+] Added support for custom campaigns progressing
[+] Added support for campaign scoring system
[+] Implemented original WC2 results screen
1739. By Kyran Jackson on 2014-06-05
[-] Fixed copyright bug when using Aleona's Tales dataset.
1738. By Kyran Jackson on 2014-06-05
[+] Added Aleona's Tales overrides.
1737. By Kyran Jackson on 2014-06-05
[+] Added support for Wargus when using Aleona's Tales' dataset.
1736. By Kyran Jackson on 2014-06-05
[-] Fixed two bugs reintroduced in the previous revision.
1735. By Kyran Jackson on 2014-06-05
[-] Menu touchups.
1734. By Kyran Jackson on 2014-06-04
[+] Join Game improvements from Doom Wars.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
wolfyop
Posts: 2
Joined: Mon Aug 04, 2014 5:17 am

Re: Wargus 1726

Postby wolfyop » Mon Aug 04, 2014 5:32 am

Really thankful for you uploading this. Finally I can play without crashes with working AI and editor!. The only bad thing is the speed of the camera movement with the mouse is there any file where I can change it?.

I have change a bit the sea and air AI (sea a bit more) sea_attack.lua air_attack.lua and I have a problem with the elite shooter because when they upgrade they still want to make the normal shooter and they never stop. When I tried to use if and the like the game didnt work :lol: .
with the sea AI I had to change from land attack with transport to air because the AI doesn't seem to be able to use transports well.

On other thing i have been able to add new AI to the editor select list but how do you put them on AI wars?

thank you for making wargus.
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Kyran
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Re: Wargus 1726

Postby Kyran » Mon Aug 04, 2014 5:25 pm

wolfyop wrote:On other thing i have been able to add new AI to the editor select list but how do you put them on AI wars?
Open "/maps/list/AI Wars"

Code: Select all

local ais = {"wc2-passive", "ai_jadeite_2010", "ai_jadeite_power_2010", "ai_jadeite_soldier_2010", "ai_jadeite_cavalry_2010", "ai_jadeite_shooter_2010", "ai_jadeite_flyer_2010", "ai_nephrite_2012", "ai_nephrite_nocav_2012", "ai_nephrite_2013", "ai_nephrite_nocav_2013", "ai_zoisite_2013", "wc2-sea-attack", "wc2-land-attack", "wc2-air-attack"}
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
wolfyop
Posts: 2
Joined: Mon Aug 04, 2014 5:17 am

Re: Wargus 1726

Postby wolfyop » Sat Aug 09, 2014 5:33 pm

I see thanks. Does any know how to deal with upgraded units on AI?

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