Noticed that the "Menu (F10)" button text highlights when you hover/click, whereas the other game menu and main menu buttons don't, but in the original did the same thing.
there's ("gm-full") and ("gm-half") button styles in widgets.lua. Any possible way we could make the game menu and main menu buttons behave like the "Menu (F10)" button does, by somehow using the style parameter?
DefineButtonStyle, FindButtonStyle, addFullButton
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia