Screen capture software
Posted: Fri Feb 27, 2015 12:33 am
Need good screen recording software. I want to start timing the A.I in the original Warcraft 2 and stack it up against the Wargus A.I. I played mission 3 of the human dark portal game, and the enemy creates way too many bloody ogre-magi about 10 minutes in (at most), after that I have to restart. Warcraft 2 on the other hand, is just so much easier game play wise, because they don't send 50 units at a time, only about 4 or 5 at the most...
I still think even with custom A.I for every campaign file being made, the A.I is still far too aggressive to make the game enjoyable without cheating or having to restart because all your units get pulped.
I know this isn't a speciic A.I thread, but I want to ask. How hard is it to program the A.I in the lua files to make it easier? I've got the latest wargus trunk which has new skill level options in the "campaign.lua" file, and I've tweaked the "1" skill setting so it multiplies the cycles by 10, instead of 3, but still, I am getting hammered. I presume the "1" skill is easier than the "5" skill? Unless my math is wrong...
Would inserting more "AiSleep()" pieces into the mission files work to slow thing down more?
I still think even with custom A.I for every campaign file being made, the A.I is still far too aggressive to make the game enjoyable without cheating or having to restart because all your units get pulped.
I know this isn't a speciic A.I thread, but I want to ask. How hard is it to program the A.I in the lua files to make it easier? I've got the latest wargus trunk which has new skill level options in the "campaign.lua" file, and I've tweaked the "1" skill setting so it multiplies the cycles by 10, instead of 3, but still, I am getting hammered. I presume the "1" skill is easier than the "5" skill? Unless my math is wrong...
Would inserting more "AiSleep()" pieces into the mission files work to slow thing down more?