glitches, bugs, & suggestions

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
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b_o
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Re: glitches, bugs, & suggestions

Postby b_o » Thu Jun 12, 2014 2:15 am

With commit#51 it works without the extra dll's .
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Andrettin
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Re: glitches, bugs, & suggestions

Postby Andrettin » Thu Jun 12, 2014 2:20 am

b_o wrote:With commit#51 it works without the extra dll's .
Great! Even the MSVC ones?
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b_o
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Re: glitches, bugs, & suggestions

Postby b_o » Thu Jun 12, 2014 2:25 am

I didn't have to add anything.
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b_o
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Re: glitches, bugs, & suggestions

Postby b_o » Sat Jun 14, 2014 3:38 am

Should the ballista's be repairable by the workers?
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cybermind
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Re: glitches, bugs, & suggestions

Postby cybermind » Sat Jun 14, 2014 4:06 am

It is possible, but currently the repair behavior is bugged: AI workers will follow the damaged ballistas, trying to repair them. Still, it is possible to define repair spell, but it will be separate from worker's default repair ability.
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Andrettin
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Re: glitches, bugs, & suggestions

Postby Andrettin » Sat Jun 14, 2014 6:30 am

b_o wrote:Should the ballista's be repairable by the workers?
Yes, I intended them (and gnomish caravans) to be repairable; that they aren't was an oversight of mine. I fixed this and uploaded this change to the GitHub.

Generally, all mechanical units and buildings should be repairable, unless workers have a problem reaching them (i.e. ships that can't enter coastal tiles).
cybermind wrote:It is possible, but currently the repair behavior is bugged: AI workers will follow the damaged ballistas, trying to repair them. Still, it is possible to define repair spell, but it will be separate from worker's default repair ability.
That behavior seems appropriate to me. At least I didn't notice anything out of the ordinary when testing repairable mechanical units.
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b_o
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Re: glitches, bugs, & suggestions

Postby b_o » Sat Jul 12, 2014 9:35 am

I like the new cave tileset. It would be interesting to be able to make a railway for a mining cart to get more gold from a mine with less farm use.
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b_o
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Re: glitches, bugs, & suggestions

Postby b_o » Tue Sep 02, 2014 3:35 pm

I wonder if a mod should be made which instead of including graphics and such, it would merely refer to data in a wargus directory, so that wargus units, maps, and tilesets could be used in wyrmsun.
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Kyran
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Re: glitches, bugs, & suggestions

Postby Kyran » Wed Sep 03, 2014 11:21 pm

I was thinking of doing the exact opposite.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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b_o
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Re: glitches, bugs, & suggestions

Postby b_o » Tue Feb 03, 2015 8:56 am

Here's how stumps can give archers an advantage:
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screen05.png
screen05.png (28.98 KiB) Viewed 3173 times
2 archers defeat 10 soldiers. If morale was implemented, this might not happen.
One effect low morale ought to have is units going berserk and attacking anything near them (friend, foe, or stump).

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