Dwarven Scout

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
TaShadan
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Dwarven Scout

Postby TaShadan » Fri Feb 14, 2014 6:15 pm

I like the design of the scout. When i tested the new version i noticed that the Scout has a huge delay after his attack animation which makes micro impossible. Is that intended to prevent kiting or move and shoot micro?
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
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Andrettin
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Re: Dwarven Scout

Postby Andrettin » Fri Feb 14, 2014 8:33 pm

TaShadan wrote:I like the design of the scout. When i tested the new version i noticed that the Scout has a huge delay after his attack animation which makes micro impossible. Is that intended to prevent kiting or move and shoot micro?
The purpose of the delay is to prevent the scout from attacking too fast, which would be problematic because the scout deals a very significant amount of damage. If moving made the scout's attack delay be reset, then the player could simply order him to move and stop and shoot much faster than otherwise.

The delay in the end of the attack animation accounts for about two-thirds of the total delay of the scout's attack animation. As such, one possibility is to eliminate the delay, but make the damage of the scout become a third of what it is now, so that in general the unit remains having about the same power level.
TaShadan
Posts: 79
Joined: Wed Feb 05, 2014 12:55 am
Location: Germany
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Re: Dwarven Scout

Postby TaShadan » Fri Feb 14, 2014 9:05 pm

I personally like units being more microable but i dont want to interfere with your gamedesign.
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
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Re: Dwarven Scout

Postby Andrettin » Fri Feb 14, 2014 9:19 pm

TaShadan wrote:I personally like units being more microable but i dont want to interfere with your gamedesign.
You are not interfering, on the contrary, I appreciate your suggestions very much.
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b_o
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Re: Dwarven Scout

Postby b_o » Wed Mar 05, 2014 10:28 am

TaShadan wrote:I like the design of the scout. When i tested the new version i noticed that the Scout has a huge delay after his attack animation which makes micro impossible. Is that intended to prevent kiting or move and shoot micro?
I could potentially add more animation to the end of the attack so that it doesn't give the appearance of a pointless delay. He could pull an axe out of his backpack or something. I'm thinking about having the goblin pull arrows out of the quiver:
lilgoba.gif
with loading
lilgoba.gif (19.72 KiB) Viewed 3550 times
noload.gif
without loading
noload.gif (7.2 KiB) Viewed 3550 times
The speed of the reload animation might be adjusted to accommodate the desired delay required for game balance. But updating the scouts attack animation is low priority right now.
TaShadan
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Joined: Wed Feb 05, 2014 12:55 am
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Re: Dwarven Scout

Postby TaShadan » Wed Mar 05, 2014 5:59 pm

The reloading goblin looks very good :D
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)

http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
User avatar
b_o
Posts: 328
Joined: Sun Jan 01, 2012 12:07 pm

Re: Dwarven Scout

Postby b_o » Thu Mar 06, 2014 4:22 am

thanks, but I should have made the quiver face the other direction.

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