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Re: Wyrmsun

Posted: Thu Jan 22, 2015 2:40 pm
by DinkyDyeAussie
This game is looking quite polished Andrettin :)

Re: Wyrmsun

Posted: Thu Jan 22, 2015 5:32 pm
by Andrettin
DinkyDyeAussie wrote:This game is looking quite polished Andrettin :)
Thanks! =)

Re: Wyrmsun

Posted: Fri Jan 23, 2015 3:14 am
by TaShadan
The only thing that is missing right now is gameranger support!

Re: Wyrmsun

Posted: Fri Jan 23, 2015 3:56 pm
by b_o
TaShadan wrote:The only thing that is missing right now is gameranger support!
It's missing the for the motherland stuff. But I guess someone could contact gameranger to see how difficult it would be for them to support it and aleona tales: http://www.gameranger.com/contact/developers/ It seems like a better idea than Hamachi, for security reasons.

Re: Wyrmsun

Posted: Fri Jan 23, 2015 9:51 pm
by Andrettin
TaShadan wrote:The only thing that is missing right now is gameranger support!
I had looked into the site (sorry that I didn't get back to you on this before), but I think it would be better to test the multiplayer a bit before contacting them (there shouldn't be any synchronization issues, but it would be better to make sure).

Re: Wyrmsun

Posted: Sat Jan 24, 2015 2:29 pm
by cybermind
I'm the only person who is working on Stratagus engine, and currently I'm rewriting network subsystem to provide non-desyncing gameplay, even on high pings. I don't think I'll ever work on Gameranger support for Stratagus

Re: Wyrmsun

Posted: Sat Jan 24, 2015 7:30 pm
by Andrettin
cybermind wrote:I'm the only person who is working on Stratagus engine, and currently I'm rewriting network subsystem to provide non-desyncing gameplay, even on high pings. I don't think I'll ever work on Gameranger support for Stratagus
Wyrmsun uses a modified version of the Stratagus engine (https://github.com/Andrettin/Wyrmgus) rather than the main version of the Stratagus engine itself (although I keep this modified version up to date with the main version of the engine's changes), so it would be possible to integrate Gameranger support (if it is within my programming abilities).

Re: Wyrmsun

Posted: Sun Jan 25, 2015 2:17 am
by TaShadan
Tunngle might be a good alternative. Someone interested in testing it with me?

Re: Wyrmsun

Posted: Thu Apr 02, 2015 1:35 am
by Andrettin
I've created a Steam Greenlight's "Concepts" page for the game to help publicize it and gather feedback, and in preparation for putting it on Steam Greenlight:
http://steamcommunity.com/sharedfiles/f ... =417664496

Re: Wyrmsun

Posted: Mon May 11, 2015 6:33 pm
by Kyran
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