Wyrmsun

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
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Kyran
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Re: Wyrmsun

Postby Kyran » Tue May 27, 2014 8:54 pm

Here is the latest trunk.
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Wargus 1712.zip
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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cybermind
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Re: Wyrmsun

Postby cybermind » Tue May 27, 2014 9:42 pm

I really wonder if Launchpad would have the same "Download ZIP" feature as on github :)
...maybe move Stratagus and Wargus to Github?
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Andrettin
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Re: Wyrmsun

Postby Andrettin » Thu May 29, 2014 9:43 pm

b_o wrote:Do you mean this trunk from a couple of years ago? https://launchpad.net/stratagus/+milestone/2.2.7
The Wyrmsun .exe is already one of the latest trunk builds, so you would just need to stick the .exe in the Wargus folder and it should work.
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Andrettin
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Re: Wyrmsun

Postby Andrettin » Thu May 29, 2014 9:51 pm

cybermind wrote:I really wonder if Launchpad would have the same "Download ZIP" feature as on github :)
...maybe move Stratagus and Wargus to Github?
That would be truly great! I find GitHub much easier to use than Launchpad.
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DinkyDyeAussie
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Re: Wyrmsun

Postby DinkyDyeAussie » Thu May 29, 2014 10:15 pm

This would be great if it enables more people to upload code to the trunk. I would like to contributeto the engine and scripts more without having to deal with launchpad's confusing upload procedure.
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Kyran
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Re: Wyrmsun

Postby Kyran » Fri May 30, 2014 12:13 am

We are moving to it for Stratagus 3.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Andrettin
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Re: Wyrmsun

Postby Andrettin » Sun Jun 01, 2014 3:20 am

Wyrmsun v0.1.5 has been released =)

-----------------------------------------------------------------------
- Changes in 0.1.5
-----------------------------------------------------------------------

- Wyrmsun upgraded to the latest version of the Stratagus engine. Persistent and save game data are now stored in the game's folder itself. If you have data saved from earlier versions, copy it from $USER_NAME/AppData/Roaming/Stratagus/wyr/ to /Wyrmsun/wyr/

* AI
- The AI now properly attacks more than once.

* Buildings
- The openings in the Sentry Tower graphics have been updated (by Jinn).
- Fixed an error which allowed guard towers to level up.
- Added the dwarven blacksmith (graphics by Leo).
- The gnomish farm now sometimes drops cheese or carrots when destroyed.
- Added coal mine (graphics by Jinn).

* Events
- Event message buttons now support hotkeys.
- Event messages now support icons being displayed, instead of only larger images.
- Event messages now allow support for more than two options.
- Added a dialogue line for Greebo when he is found.
- When Greebo dies now he drops a gold sack which gives gold to the player that gets it.

* Heroes
- Levels acquired with hero units are now saved across games (only in single player).
- Baglur and steelclad Rugnur now correctly have the same amount of armor as steelclads (previously they had the same amount of armor as axefighters).
- Added Durstorn (dwarf; icon graphics by Leo).
- Added Thursagan (dwarf; icon graphics by Leo).
- Hero units now have the same base stats as their base units, as their persistent (and usually higher) levels already give them an edge.
- Adjusted the requirements for Rugnur and Baglur to be available for hiring.
- Baglur is now available for hiring after the completion of "Closing the Gates", while Rugnur is available for hiring after the completion of "A Bargain is Struck".
- Greebo's eyes are now correctly no longer team-colored in his icon.
- Given that hero levels are now persistent, their costs were significantly increase to compensate for that (each of them costs 5250 now).
- Level-up upgrades chosen with hero units are now persistent.

* Items
- Added gold sack (gives 500 gold when touched; graphics by b_o).
- Added gold chest (attack to open, gives 1000 gold; graphics by b_o).
- Added gold and gems chest (attack to open, gives 1500 gold; graphics by b_o).
- Added potion of healing (heals an injured unit if touched; graphics by b_o).
- Added potion of decay (damages a unit if touched; graphics by b_o).
- Added gold coins (gives 100 gold when touched; graphics by b_o).
- Added cheese (heals 3 HP when touched; graphics by b_o).
- Added carrots (heals 3 HP when touched; graphics by b_o).

* Maps
- The Aquitania map generation script and the default random map generation script now create dark dirt and dark grass tiles.
- In the Caverns of Chaincolt map, player 2 (blue) now starts with a dwarven steelclad instead of one of its axefighters.
- In the Caverns of Chaincolt map, player 3 (green) is now hostile to all other players.
- An error which made the Caverns of Chaincolt map unplayable in multiplayer has been fixed.
- Maps now appear on the scenario list dynamically (use "MapWorld" within the map's .smp file to indicate which world's list it will appear on, and "MapRequiredQuest" to indicate which quest the map requires to be shown, if any). Maps can be placed either directly within the main maps folder, or in subfolders within it.
- The world list in the single player game setup is now built dynamically from world references within maps.
- When finishing the A Bargain is Struck quest in the Chaincolt Foothills map the player is now taken directly to the next quest's map (Caverns of Chaincolt).
- Fixed one tile which was wrongly set to be dry mud, when it should be mud.
- Added the Northern Wastelands map (Nidavellir).
- Added two potions of healing to the Brown Hills map.
- Added the Hall of Lyr map (Nidavellir, uses dungeon tileset). In this map, you get one random hero, and use them to clear the hall of its guards (green). The map is also usable in multiplayer, as the (hostile and playable) blue player receives one random hero as well.

* Miscellaneous
- The player now receives a warning message when new versions of Wyrmsun reset the allocation of technology points in the tech tree.
- Glyphs are now visible under the fog of war.
- The speed cheat ("hermes") now works (code by cybermind).
- The resource cheat now benefits all players.
- Added a button to reset the tech tree.
- Added graphics for gnomish menu buttons, also used for the main menu (graphics by Jinn).
- Added a stairs unit (graphics modified by b_o from those here: http://opengameart.org/content/dungeon- ... 2x32-tiles)
- Added explosion impact effect graphics for siege weapon projectiles (graphics by Jinn and Cuzco).
- New background art (by Cuzco)
- Added fire effects for when buildings are damaged (graphics by Jinn and Mikodrak).
- Level-up upgrades are now in a submenu.

* Quests
- The gnomish envoy and the gnomish king in the A Bargain is Struck quest now begin at the 2nd and 3rd level of experience, respectively.
- Quest events have been reformulated to incorporate dialogues.
- Quest code has been improved.
- Added the "Searching for the Runecrafter" quest.

* Terrain
- Added Dark Dirt and Dark Grass tiles to the Forest tileset (graphics by b_o).
- Added a Dungeon tileset (graphics by b_o).
- Mushrooms now come in three new colors as well: brown, green and yellow (graphics by b_o).

* Units
- Added Goblin Archer (unit graphics by b_o and icon by Jinn).
- Leveling up now always restores HP to the max.
- Removed the display of a unit's kills, as there was not enough space for it in the interface (the numbers were appearing outside of the interface if they had too many digits).
- It is no longer possible to see an enemy unit's XP by selecting it.
- The ballista is now buildable.
- Dwarven steelclads now have graphics showing a double axe if the second dwarven melee axe upgrade has been researched (graphics by b_o).
- Added a gnomish patrol button for gnomish military units (graphics by Jinn).
- When units level up, they now have the choice of learning Critical Strike (gives a chance to cause double damage when attacking; graphics by Jinn).
- Dwarven axefighters now need a blacksmith to be built in order to upgrade to steelclads.
- New level-up upgrade: Axe Mastery (for dwarven axefighters and dwarven steelclads).
- Improved level-up upgrade code.
- Increased the armor of dwarven steelclads from 3 to 4.
- Added Gryphon (unit graphics by b_o and icon by Jinn).
- Added dwarven Gryphon Rider (unit graphics by b_o).
- Added Goblin Worker (unit graphics by b_o and icon by Jinn).

* Upgrades
- Added two melee axe upgrades for the dwarves (stone axe and great axe graphics by Leo).
- Added two shield upgrades for the dwarves (graphics by Leo).
- Changed the hotkey for the throwing axe upgrades from R to T.
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Andrettin
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Re: Wyrmsun

Postby Andrettin » Tue Jun 03, 2014 6:41 pm

Version 0.1.5a is out :)

-----------------------------------------------------------------------
- Changes in 0.1.5a
-----------------------------------------------------------------------

* AI
- Made some improvements to the default AI.

* Maps
- Fixed a bug where choosing to have a lower number of opponents would cause a crash with certain maps (such as Brown Hills).
- Fixed some issues which happened when a custom map used the same name in the PresentMap function in its SMP file as an existing map.
- A few gryphons are now generated in the Northern Wastelands map.

* Miscellaneous
- Fixed a couple of strings in the editor.
- Fixed an issue where it would be impossible to win on maps with the default objectives.
- Fixed a game restart related issue for maps with special objectives.

* Units
- Added graphics variations for the gryphon and the rat (graphics by b_o).
- Ballista graphics have been updated (by b_o).
- Gryphons now correctly use the same minimap color as critters.
- Fixed an issue where a unit's graphics variation would only be applied after it finished moving, if a rally point had been set for its training building.
- Improved unit graphics variation application code, as well as carrot/cheese drop code for gnomish farms.
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Andrettin
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Re: Wyrmsun

Postby Andrettin » Thu Jun 05, 2014 4:54 pm

Wyrmsun v0.1.5b released!

-----------------------------------------------------------------------
- Changes in 0.1.5b
-----------------------------------------------------------------------

* Maps
- Names of maps with incomplete quests now show up with their colors reversed, in order to make it easier for the player to identify which maps to play to complete the remaining quests.
- The correct portrait is now used in dialogues for the gryphon riders in the Searching for the Runecrafter quest (previously the scout portrait was used).

* Miscellaneous
- Cancel buttons in submenus in the unit interface are now correctly hotkeyed to the "Esc" key.
- Added graphics for checkboxes for the dwarves (by Jinn).

* Units
- Dwarven units now have voice sounds for when being selected, when acknowledging an order and when ready after training (sounds by b_o).
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Andrettin
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Re: Wyrmsun

Postby Andrettin » Sat Jun 14, 2014 1:40 am

Version 0.1.5c has been released =)

-----------------------------------------------------------------------
- Changes in 0.1.5c
-----------------------------------------------------------------------

- Wyrmsun updated to the latest version of the Stratagus engine (thanks to cybermind for helping me compile it).

* AI
- Fixed a bug which caused the AI to get stuck and do nothing.

* Buildings
- Resource processing improvements are now correctly displayed on the interface of town hall and lumber mill type buildings.
- Town halls now properly can't be build too close to gold or coal mines.

* Maps
- Improved random map generation so that starting town halls won't be placed too close to gold mines.
- Fixed an important bug which caused the wrong map to be loaded if the map's quest had not yet been completed.

* Miscellaneous
- Added slider graphics for the dwarves (graphics by Jinn and code based on DinkyDyeAussie's).
- Buttons in the unit interface now correctly display frames and shift when clicked (thanks to cybermind and DinkyDyeAussie).
- The infopanel is now correctly displayed (thanks to cybermind and DinkyDyeAussie).
- Added a Lua function that returns the name of a tile's terrain.
- Added a Lua function that returns whether a tile's terrain has a certain flag.

* Units
- Goblin worker graphics updated (by b_o).
- Dwarven ballista graphics updated (by b_o).
- Goblin units now have voice sounds for when being selected, when acknowledging an order and when ready after training (sounds by b_o).
- Gryphon damage and HP increased.
- Added barrel (appears in dungeon maps and may drop potions).
- Added graphics for the dwarven miner when carrying coal (graphics by b_o and modified by Jinn).

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