Wyrmsun 2.6.1 impressions

Wyrmsun is an RTS / Grand Strategy game which features elements of mythology, history and fiction.
MrFlibble
Posts: 55
Joined: Mon May 04, 2015 11:37 pm

Wyrmsun 2.6.1 impressions

Postby MrFlibble » Wed Mar 22, 2017 10:25 pm

I haven't had the time to keep up with the updates but recently I downloaded the current version (v2.6.1) and gave it a try. There's a lot of cool new features which are awesome, but I need to point out some issues that I have come across:

1. OpenGL gives me graphical glitches on Windows 8 (I have posted some screenshots here).

2. I found the regrowing forest feature quite annoying. It doesn't seem to serve any particular purpose in the context of gameplay (it's not like there's a lack of trees in maps, and even multiple workers have a hard time keeping up with the tree regrowth rate), it isn't particularly realistic, and in maps where building space is limited it outright interferes with playing. I would suggest making this an optional feature like the day/night cycle, and maybe also slow down tree growth rate significantly.

Additionally, it doesn't make much sense that the forest would regrow in a completely cleared area. Perhaps tree regrowth should be limited to areas where there is some forest remaining.

3. It was great to finally be able to play as the goblins. However I should note that their units are very small and thus somewhat difficult to tell apart. It's especially noticeable when there are buff icons which are almost the size of any goblin unit:
Image

Any chance the goblins would be redrawn to be larger, with more articulated detail to tell the units apart? There's no reason why goblins in your game should be as small as the goblins in Warcraft II after all.

Also I think that some of the older units in the game, like the dwarven axefighter, could use some facelift as well as they appear a bit less polished than newer units like dwarven guard.

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