Wargus 2.3

WIP aims to Wargus, while maintaining the game's ambience and gameplay experience.
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

Wargus 2.3

Postby Kyran » Sun Feb 23, 2014 3:52 pm

As most of you should know, Wargus 2.3 will hopefully include support for custom campaigns, game types, and mods.

I reckon it would be good if WIP were restructured in the following ways:

Custom Campaigns - Loading a campaign would just load the required files from the WIP mod folder. These files would be unloaded when you exit the campaign.
  • Warcraft 1 (Horde)
  • Warcraft 1 (Alliance)
Custom Gametypes - Loading the gametype would load all the WIP files and lock the maps to only those that support WIP.
  • Generic WIP Gametype

    Mods - The mods would be things you'd want to influence other campaigns/gametypes. I can only think of Faces of War, which would override some of the hero graphics.
    • Faces of War
I'm sure you guys can see the benefit of doing it this way in regards to interoperability with vanilla Wargus.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me

Who is online

Users browsing this forum: No registered users and 3 guests