Awesomeb_o wrote: here's some more of the spearman:
Wargus Warcraft 1 Recreation
Re: Wargus Warcraft 1 Recreation
Re: Wargus Warcraft 1 Recreation
If these sounds better then I'll upload the other tracks.
Re: Wargus Warcraft 1 Recreation
All tracks here: http://www.sendspace.com/file/uupj5l
Re: Wargus Warcraft 1 Recreation
IMO walls of Aleona's Tale fits well for War1 orc walls
Re: Wargus Warcraft 1 Recreation
So I had an idea for the dungeon maps, and cybermind seems to say it's possible. We can use an xBRZ enlarged image of a WC1 map and place it as a unit on a map with rocks underneath the image of cave walls, and we can create destructible door units at a slightly higher draw level which can be attacked and destroyed. Effectively giving the appearance of a dungeon tileset by using a single unit for the map instead of a bunch of tiles, and a few units for destructibles like doors.
xBRZ: http://hqxmame.sourceforge.net/ScalerTest.zip
xBRZ: http://hqxmame.sourceforge.net/ScalerTest.zip
cybermind wrote: "you can just make a unit with TileSize = {1, 1}, and assign a large image for it. Then, place your new "patch unit" at (0,0) tile on map. Make sure that (0, 0) is inaccessible by other units, or just make it non-solid. Don't forget to assign this unit to neutral player to avoid interaction with other players. You can change this unit's type to "fly" and make it's DrawLevel property very small, so it won't overlap other units on screen"
Re: Wargus Warcraft 1 Recreation
Like the spearthrower but the head looks a little bit too bright for my taste.
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)
http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)
http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
Re: Wargus Warcraft 1 Recreation
Here's a different version, ...
Edit: I updated this file with the team color issues fixed and the alignment adjusted: I think this is too dark. But it's good to have variety. Eventually maybe the WIP would randomly select different versions to display.
Edit: I updated this file with the team color issues fixed and the alignment adjusted: I think this is too dark. But it's good to have variety. Eventually maybe the WIP would randomly select different versions to display.
Last edited by b_o on Fri Feb 07, 2014 5:23 pm, edited 1 time in total.
Re: Wargus Warcraft 1 Recreation
Looks much better in my oppinion. Which tools do you use to create sprite sheets?
Warcraft 2.5
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)
http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
http://www.moddb.com/mods/warcraft-25
a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes)
http://zero.tauniverse.com/
Total Annihilation Conversion with improved graphics, controls and an additional faction.
Re: Wargus Warcraft 1 Recreation
For drawing, and palette editing, I mostly use 'Jasc Paint Shop Pro Version 4.14' which I purchased in the 90's but still works on windows 7, though it does a poor job of certain things like rotations. I think it's available online, but it's basically the same thing as paint.net which you can get here: http://www.getpaint.net/ And I've used MS paint in the past.
For working with layers, arranging sprite sheets and tiles, and sometimes for rotations and palette editing, I use this:
http://www.humanbalance.net/gale/files/ ... freeus.exe
For decreasing color depth, rotations, and testing tile seams, I use this:
http://www.irfanview.com/main_download_engl.htm
For scaling I use this:
http://hqxmame.sourceforge.net/ScalerTest.zip
For working with layers, arranging sprite sheets and tiles, and sometimes for rotations and palette editing, I use this:
http://www.humanbalance.net/gale/files/ ... freeus.exe
For decreasing color depth, rotations, and testing tile seams, I use this:
http://www.irfanview.com/main_download_engl.htm
For scaling I use this:
http://hqxmame.sourceforge.net/ScalerTest.zip