HTN Planning and Game State Management

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HTN Planning and Game State Management

Postby Kyran » Thu Dec 20, 2012 11:35 am

A paper by Noah Brickman and Nishant Joshi (University of California).
A Hierarchical Task Network is a planning system that uses a hierarchy of primitive and compound tasks to define a planning domain. A HTN is created using the JSHOP2 system which implements a high level planning system for Warcraft II build orders. The resulting plans are executed in the ABL/Wargus environment, a reactive planner coupled with a developer interface for the game Warcraft II. An ABL agent implements resource and unit tracking, handling the low level execution of the generated plan, sensitive to changes in the environment by making real-time decisions.
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me

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