Case-Based Reasoning for Build Order

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Kyran
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Case-Based Reasoning for Build Order

Postby Kyran » Thu Dec 20, 2012 11:26 am

A paper by Ben G. Weber and Michael Mateas (University of California).
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The caseretrieval process generalizes features of the game state and selects cases using domain-specific recall methods, which perform exact matching on a subset of the case features. We demonstrate the performance of the technique by implementing it as a component of the integrated agent framework of McCoy and Mateas. Our results demonstrate that the technique outperforms nearest-neighbor retrieval when imperfect information is enforced in a real-time strategy game.
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