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Re: Retouching Aleona's Tales Graphics

Posted: Wed Jan 20, 2016 6:12 pm
by snv
Battle for Mandicor has a few passable units:
https://github.com/saniv/free-game-art/ ... sets/units

The peasant sprite in particular is not that and has well placed player color areas.

Re: Retouching Aleona's Tales Graphics

Posted: Wed Jan 20, 2016 8:56 pm
by snv
Column.

Re: Retouching Aleona's Tales Graphics

Posted: Wed Jan 20, 2016 11:30 pm
by snv

Re: Retouching Aleona's Tales Graphics

Posted: Thu Jan 21, 2016 12:57 am
by snv

Re: Retouching Aleona's Tales Graphics

Posted: Thu Jan 21, 2016 1:33 am
by snv

Re: Retouching Aleona's Tales Graphics

Posted: Thu Jan 21, 2016 2:58 am
by snv

Re: Retouching Aleona's Tales Graphics

Posted: Fri Jan 22, 2016 1:34 am
by snv
fixed perspective a little

Re: Retouching Aleona's Tales Graphics

Posted: Fri Jan 22, 2016 1:51 am
by snv
Previous structure reduced to 96x96. Guess it could be a replacement for ogre mound.

Re: Retouching Aleona's Tales Graphics

Posted: Fri Jan 22, 2016 3:33 pm
by Yukiko
snv wrote:Statue debris taken from http://opengameart.org/content/oasis-isometric-tiles
Woah, nice find!
snv wrote:Previous structure reduced to 96x96. Guess it could be a replacement for ogre mound.
That looks pretty sexy. What would the under construction graphic look like? A pre-skinned back? :D

Re: Retouching Aleona's Tales Graphics

Posted: Fri Jan 22, 2016 5:04 pm
by snv
Yukiko wrote:That looks pretty sexy. What would the under construction graphic look like? A pre-skinned back? :D
Maybe a few bones and corpses.