Retouching Aleona's Tales Graphics

Got resources you'd like to share? Want to request some help with scripting or graphic creation? Then this is the place to be.
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Wed Jan 20, 2016 6:12 pm

Battle for Mandicor has a few passable units:
https://github.com/saniv/free-game-art/ ... sets/units

The peasant sprite in particular is not that and has well placed player color areas.
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snv
Posts: 107
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Re: Retouching Aleona's Tales Graphics

Postby snv » Wed Jan 20, 2016 8:56 pm

Column.
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snv
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Re: Retouching Aleona's Tales Graphics

Postby snv » Wed Jan 20, 2016 11:30 pm

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Screen Shot 2016-01-20 at 16.27.24 .png
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snv
Posts: 107
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Re: Retouching Aleona's Tales Graphics

Postby snv » Thu Jan 21, 2016 12:57 am

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snv
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Re: Retouching Aleona's Tales Graphics

Postby snv » Thu Jan 21, 2016 1:33 am

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snv
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Re: Retouching Aleona's Tales Graphics

Postby snv » Thu Jan 21, 2016 2:58 am

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snv
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Re: Retouching Aleona's Tales Graphics

Postby snv » Fri Jan 22, 2016 1:34 am

fixed perspective a little
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snv
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Re: Retouching Aleona's Tales Graphics

Postby snv » Fri Jan 22, 2016 1:51 am

Previous structure reduced to 96x96. Guess it could be a replacement for ogre mound.
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Yukiko
Posts: 52
Joined: Sun May 24, 2015 6:52 pm

Re: Retouching Aleona's Tales Graphics

Postby Yukiko » Fri Jan 22, 2016 3:33 pm

snv wrote:Statue debris taken from http://opengameart.org/content/oasis-isometric-tiles
Woah, nice find!
snv wrote:Previous structure reduced to 96x96. Guess it could be a replacement for ogre mound.
That looks pretty sexy. What would the under construction graphic look like? A pre-skinned back? :D
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Fri Jan 22, 2016 5:04 pm

Yukiko wrote:That looks pretty sexy. What would the under construction graphic look like? A pre-skinned back? :D
Maybe a few bones and corpses.

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