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Re: Retouching Aleona's Tales Graphics

Posted: Sun Jan 10, 2016 9:58 am
by snv
Fixed the blacksmith tent perspective, which was garbled.

Re: Retouching Aleona's Tales Graphics

Posted: Mon Jan 11, 2016 6:37 pm
by snv

Re: Retouching Aleona's Tales Graphics

Posted: Mon Jan 11, 2016 10:41 pm
by snv
Warcraft 2 style wasteland tileset:
http://opengameart.org/content/lots-of- ... y-hyptosis

works well with all Wyrmsun and Aleona's Tales sprites. Just credit Daniel Harris "Hyptosis"

Re: Retouching Aleona's Tales Graphics

Posted: Tue Jan 12, 2016 12:39 am
by snv
A crystal under CC-BY, made by NeoZ7 (http://neoz7.deviantart.com/art/NEW-Iso ... -487740820)

compatible with WC2 perspective. Can be used as resource, to make crystal mountains or just as a random sprite.

Re: Retouching Aleona's Tales Graphics

Posted: Tue Jan 12, 2016 7:32 am
by Andrettin
snv wrote: http://opengameart.org/content/lots-of- ... y-hyptosis

works well with all Wyrmsun and Aleona's Tales sprites. Just credit Daniel Harris "Hyptosis"
I had seen that one before, it's pretty cool. Though I'm not sure if they would look out of place in Wyrmsun (given the colors used).
snv wrote:A crystal under CC-BY, made by NeoZ7 (http://neoz7.deviantart.com/art/NEW-Iso ... -487740820)
Looks very nice, specially with the recolor you did. The perspective looks isometric rather than top-downish, but it could still be fitting to use in a Stratagus game.

Re: Retouching Aleona's Tales Graphics

Posted: Tue Jan 12, 2016 8:03 am
by snv
Andrettin wrote:I had seen that one before, it's pretty cool. Though I'm not sure if they would look out of place in Wyrmsun (given the colors used).
Yup. Wyrmsun uses somewhat different tileset style and palette from Warcraft 2. But I guess you can always recolor it. And one will have to recolor it anyway, otherwise the palette will get garbled.

Re: Retouching Aleona's Tales Graphics

Posted: Wed Jan 13, 2016 12:56 am
by snv
Free sounds
https://github.com/saniv/symcraft/tree/ ... ounds_free

it was especially hard to find compatible replacement for explosion, which should chains nicely in spells like fireball. In the end I've made explosion9.wav, using two GPL2 sounds from Warzone2010. That game also has a lot of nice textures: https://github.com/saniv/free-game-art/ ... 10/sprites

Re: Retouching Aleona's Tales Graphics

Posted: Wed Jan 13, 2016 4:28 pm
by snv

Re: Retouching Aleona's Tales Graphics

Posted: Sat Jan 16, 2016 2:24 pm
by snv
Wesnoth includes a few high quality animated sprites, suitable for RTS games:
https://github.com/saniv/free-game-art/ ... s-complete


some directions are missing, but still suitable for an RTS game.

Re: Retouching Aleona's Tales Graphics

Posted: Sat Jan 16, 2016 10:50 pm
by MrFlibble
They don't seem to have the right perspective for a top-down game.

Also, the rocks on that screenshot could use some fixing for more smooth transitions between adjacent tiles.