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Retouching Aleona's Tales Graphics

Posted: Thu Aug 06, 2015 6:15 am
by snv
I'm going to retouch a few Aleona's Tales sprites (which have broken colors), starting with altar sprite.

The result will be stored at https://github.com/saniv/free-game-art/ ... rt/objects

As a bound I've included the anchor icon and the tower (quickly drawn from scratch by myself), and the castle, which an adapted public domain sprite from openclipart. The tower is really rough, but I'm too lazy to fix it future.

The new versions of runestone replacement is more smooth and dark portal replacement was edited to be made more contrast and colorfull.

Re: Retouching Aleona's Tales Graphics

Posted: Fri Aug 07, 2015 7:00 pm
by snv
update

Re: Retouching Aleona's Tales Graphics

Posted: Sun Aug 09, 2015 4:09 pm
by snv
Public domain isometric Sprites, usable with Stratagus.
http://www.gamedev.net/blog/1552/entry- ... -download/

already have team colors scheme.

Re: Retouching Aleona's Tales Graphics

Posted: Sun Aug 09, 2015 4:13 pm
by snv
In the meantime I've made a new blacksmith sprite (based on CC BY pocketheroes sprite) and improved my tileset, specifically wall and rock tiles.

Re: Retouching Aleona's Tales Graphics

Posted: Sun Aug 09, 2015 4:34 pm
by Kyran
You are an asset to the community, snv. I have committed these to trunk, including summer tileset you put together.

Re: Retouching Aleona's Tales Graphics

Posted: Sun Aug 09, 2015 5:27 pm
by snv
Kyran wrote:You are an asset to the community, snv. I have committed these to trunk, including summer tileset you put together.
Okay. But you should really credit Daniel Cook (Lostgarden.com) and [email protected] (https://code.google.com/p/pocketheroes/), who produced the original sprites.

The farm is based on the building by Zhal: http://zhal.deviantart.com/art/Medieval-house-29346940

Re: Retouching Aleona's Tales Graphics

Posted: Tue Aug 11, 2015 8:45 am
by snv
Starting new batch of sprites with adaptation of a CC BY-SA castle (http://arthurio.deviantart.com/art/Pixe ... e-44718879)

could be used as barracks or some heavy tower version with fat HP bar.

Re: Retouching Aleona's Tales Graphics

Posted: Thu Dec 31, 2015 5:59 am
by snv
Updated runestone, tower and castle.

Re: Retouching Aleona's Tales Graphics

Posted: Thu Dec 31, 2015 3:31 pm
by snv
Improved battleship palette a little.

Re: Retouching Aleona's Tales Graphics

Posted: Sat Jan 09, 2016 10:34 pm
by snv
Badly photoshoped church sprite, loosely based of Dink Samallwood church (also GPL2).