Retouching Aleona's Tales Graphics

Got resources you'd like to share? Want to request some help with scripting or graphic creation? Then this is the place to be.
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Sun Jan 10, 2016 9:58 am

Fixed the blacksmith tent perspective, which was garbled.
Attachments
blacksmith.png
blacksmith.png (4.71 KiB) Viewed 6006 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Mon Jan 11, 2016 6:37 pm

Attachments
tent.png
tent.png (3.69 KiB) Viewed 6000 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Mon Jan 11, 2016 10:41 pm

Warcraft 2 style wasteland tileset:
http://opengameart.org/content/lots-of- ... y-hyptosis

works well with all Wyrmsun and Aleona's Tales sprites. Just credit Daniel Harris "Hyptosis"
Attachments
wasteland.png
wasteland.png (83.95 KiB) Viewed 5993 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Tue Jan 12, 2016 12:39 am

A crystal under CC-BY, made by NeoZ7 (http://neoz7.deviantart.com/art/NEW-Iso ... -487740820)

compatible with WC2 perspective. Can be used as resource, to make crystal mountains or just as a random sprite.
Attachments
crystal-recolor.png
crystal-recolor.png (2.27 KiB) Viewed 5988 times
crystal-recolor2.png
crystal-recolor2.png (2.21 KiB) Viewed 5988 times
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: Retouching Aleona's Tales Graphics

Postby Andrettin » Tue Jan 12, 2016 7:32 am

snv wrote: http://opengameart.org/content/lots-of- ... y-hyptosis

works well with all Wyrmsun and Aleona's Tales sprites. Just credit Daniel Harris "Hyptosis"
I had seen that one before, it's pretty cool. Though I'm not sure if they would look out of place in Wyrmsun (given the colors used).
snv wrote:A crystal under CC-BY, made by NeoZ7 (http://neoz7.deviantart.com/art/NEW-Iso ... -487740820)
Looks very nice, specially with the recolor you did. The perspective looks isometric rather than top-downish, but it could still be fitting to use in a Stratagus game.
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Tue Jan 12, 2016 8:03 am

Andrettin wrote:I had seen that one before, it's pretty cool. Though I'm not sure if they would look out of place in Wyrmsun (given the colors used).
Yup. Wyrmsun uses somewhat different tileset style and palette from Warcraft 2. But I guess you can always recolor it. And one will have to recolor it anyway, otherwise the palette will get garbled.
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Wed Jan 13, 2016 12:56 am

Free sounds
https://github.com/saniv/symcraft/tree/ ... ounds_free

it was especially hard to find compatible replacement for explosion, which should chains nicely in spells like fireball. In the end I've made explosion9.wav, using two GPL2 sounds from Warzone2010. That game also has a lot of nice textures: https://github.com/saniv/free-game-art/ ... 10/sprites
Attachments
page-21-fx`s-soft.pcx.png
page-21-fx`s-soft.pcx.png (9.31 KiB) Viewed 5971 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Wed Jan 13, 2016 4:28 pm

Attachments
tissue-tileset.png
tissue-tileset.png (94.1 KiB) Viewed 5957 times
undead-structure.png
undead-structure.png (5.59 KiB) Viewed 5957 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Sat Jan 16, 2016 2:24 pm

Wesnoth includes a few high quality animated sprites, suitable for RTS games:
https://github.com/saniv/free-game-art/ ... s-complete


some directions are missing, but still suitable for an RTS game.
Attachments
Screen Shot 2016-01-16 at 07.14.46 .png
Screen Shot 2016-01-16 at 07.14.46 .png (140.69 KiB) Viewed 5852 times
MrFlibble
Posts: 55
Joined: Mon May 04, 2015 11:37 pm

Re: Retouching Aleona's Tales Graphics

Postby MrFlibble » Sat Jan 16, 2016 10:50 pm

They don't seem to have the right perspective for a top-down game.

Also, the rocks on that screenshot could use some fixing for more smooth transitions between adjacent tiles.

Who is online

Users browsing this forum: No registered users and 1 guest