Retouching Aleona's Tales Graphics

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snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Retouching Aleona's Tales Graphics

Postby snv » Thu Aug 06, 2015 6:15 am

I'm going to retouch a few Aleona's Tales sprites (which have broken colors), starting with altar sprite.

The result will be stored at https://github.com/saniv/free-game-art/ ... rt/objects

As a bound I've included the anchor icon and the tower (quickly drawn from scratch by myself), and the castle, which an adapted public domain sprite from openclipart. The tower is really rough, but I'm too lazy to fix it future.

The new versions of runestone replacement is more smooth and dark portal replacement was edited to be made more contrast and colorfull.
Attachments
anchor.png
anchor.png (1.2 KiB) Viewed 4999 times
altar_of_storms.png
altar_of_storms.png (3.34 KiB) Viewed 4999 times
tower.png
tower.png (2.58 KiB) Viewed 4999 times
castle.png
castle.png (6.03 KiB) Viewed 4999 times
runestone2.png
runestone2.png (5 KiB) Viewed 4994 times
dark_portal.png
dark_portal.png (6.52 KiB) Viewed 4994 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Fri Aug 07, 2015 7:00 pm

update
Attachments
castle.png
castle.png (14.33 KiB) Viewed 4979 times
blacksmith_human.png
blacksmith_human.png (3.54 KiB) Viewed 4979 times
farm.png
farm.png (2.81 KiB) Viewed 4979 times
mage_tower.png
mage_tower.png (4.86 KiB) Viewed 4979 times
pond.png
pond.png (8.4 KiB) Viewed 4976 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Sun Aug 09, 2015 4:09 pm

Public domain isometric Sprites, usable with Stratagus.
http://www.gamedev.net/blog/1552/entry- ... -download/

already have team colors scheme.
Attachments
Human_Character_Sheet.png
Human_Character_Sheet.png (17.12 KiB) Viewed 4973 times
Undead_Character_Sheet.png
Undead_Character_Sheet.png (16.49 KiB) Viewed 4973 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Sun Aug 09, 2015 4:13 pm

In the meantime I've made a new blacksmith sprite (based on CC BY pocketheroes sprite) and improved my tileset, specifically wall and rock tiles.
Attachments
tileset.png
tileset.png (73.23 KiB) Viewed 4973 times
blacksmith_human2.png
blacksmith_human2.png (4.31 KiB) Viewed 4973 times
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Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
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Re: Retouching Aleona's Tales Graphics

Postby Kyran » Sun Aug 09, 2015 4:34 pm

You are an asset to the community, snv. I have committed these to trunk, including summer tileset you put together.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Sun Aug 09, 2015 5:27 pm

Kyran wrote:You are an asset to the community, snv. I have committed these to trunk, including summer tileset you put together.
Okay. But you should really credit Daniel Cook (Lostgarden.com) and tutankhamen77@gmail.com (https://code.google.com/p/pocketheroes/), who produced the original sprites.

The farm is based on the building by Zhal: http://zhal.deviantart.com/art/Medieval-house-29346940
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Tue Aug 11, 2015 8:45 am

Starting new batch of sprites with adaptation of a CC BY-SA castle (http://arthurio.deviantart.com/art/Pixe ... e-44718879)

could be used as barracks or some heavy tower version with fat HP bar.
Attachments
barracks.png
barracks.png (6.16 KiB) Viewed 4964 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Thu Dec 31, 2015 5:59 am

Updated runestone, tower and castle.
Attachments
runestone.png
runestone.png (6.16 KiB) Viewed 4620 times
tower.png
tower.png (3.75 KiB) Viewed 4620 times
castle.png
castle.png (14.05 KiB) Viewed 4620 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Retouching Aleona's Tales Graphics

Postby snv » Thu Dec 31, 2015 3:31 pm

Improved battleship palette a little.
Attachments
battleship.png
battleship.png (18.06 KiB) Viewed 4615 times
snv
Posts: 107
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Re: Retouching Aleona's Tales Graphics

Postby snv » Sat Jan 09, 2016 10:34 pm

Badly photoshoped church sprite, loosely based of Dink Samallwood church (also GPL2).
Attachments
church2.png
church2.png (4.1 KiB) Viewed 4580 times

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