Here they are people. Get 'em!
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Newest Windows Binaries (8874)
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: Newest Windows Binaries (8874)
Thanks for these DinkyDyeAussie, but unfortunately the same happens to me as with the last batch, they don't run at all with what game and which version are you using them?
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: Newest Windows Binaries (8874)
I am using them with wargus & war1gus. I tried them with your game and it didn't work on my system either and all I know is it's a vector error...weird. Maybe someone else could try it out with your game and see what happens.
Does it work for you with the wargus games?
Does it work for you with the wargus games?
Re: Newest Windows Binaries (8874)
I don't have War1gus installed, but I tried it with Wargus and Aleona's Tales and it didn't work either.DinkyDyeAussie wrote:I am using them with wargus & war1gus. I tried them with your game and it didn't work on my system either and all I know is it's a vector error...weird. Maybe someone else could try it out with your game and see what happens.
Does it work for you with the wargus games?
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: Newest Windows Binaries (8874)
mmm. you might not have my sdl file...I will provide that for you now.
just change the extension back to dll. I named it .zip cos dlls cant be uploaded to the forums. see if that works for you man.
just change the extension back to dll. I named it .zip cos dlls cant be uploaded to the forums. see if that works for you man.
Re: Newest Windows Binaries (8874)
It runs now! Thanks a lot, DinkyDyeAussie!
EDIT: It works with Wyrmsun as well, except for the debug version, which gives the vector assert. Perhaps the vector issue is due to me using some images non-indexed to a palette (like the cursor and the UI). But since it works perfectly in the "release" version, it's not an important issue anyway.
EDIT: It works with Wyrmsun as well, except for the debug version, which gives the vector assert. Perhaps the vector issue is due to me using some images non-indexed to a palette (like the cursor and the UI). But since it works perfectly in the "release" version, it's not an important issue anyway.
- DinkyDyeAussie
- Posts: 260
- Joined: Fri Feb 10, 2012 10:39 am
- Location: Australia
Re: Newest Windows Binaries (8874)
Cool as man glad it's running for you.
On a similar note, I tried compiling your stratagus code, but ran into all sorts of issues with it. If my binaries are now working on you system, are you just as happy to use them now? Cos I am more than happy to keep loadin' 'em up to the forum for everyone
On a similar note, I tried compiling your stratagus code, but ran into all sorts of issues with it. If my binaries are now working on you system, are you just as happy to use them now? Cos I am more than happy to keep loadin' 'em up to the forum for everyone
Re: Newest Windows Binaries (8874)
Of course I'm happy with the binaries you provide, they are of great help Nevertheless I still wish I could compile the engine on my own, so that I could do changes to it if needed. If you could send me your compile project, perhaps I would be able to compile it.DinkyDyeAussie wrote:Cool as man glad it's running for you.
On a similar note, I tried compiling your stratagus code, but ran into all sorts of issues with it. If my binaries are now working on you system, are you just as happy to use them now? Cos I am more than happy to keep loadin' 'em up to the forum for everyone
In any case, please don't feel obliged to do anything - you've already been of great help