Newest Windows Binaries (8874)

Got resources you'd like to share? Want to request some help with scripting or graphic creation? Then this is the place to be.
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DinkyDyeAussie
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Newest Windows Binaries (8874)

Postby DinkyDyeAussie » Thu Mar 13, 2014 3:02 pm

Here they are people. Get 'em! :D
Stratagus_binaries.zip
(2.63 MiB) Downloaded 134 times
Yay!!!
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Andrettin
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Re: Newest Windows Binaries (8874)

Postby Andrettin » Fri Mar 14, 2014 11:50 pm

Thanks for these DinkyDyeAussie, but unfortunately the same happens to me as with the last batch, they don't run at all :( with what game and which version are you using them?
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DinkyDyeAussie
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Re: Newest Windows Binaries (8874)

Postby DinkyDyeAussie » Sat Mar 15, 2014 7:27 am

I am using them with wargus & war1gus. I tried them with your game and it didn't work on my system either :roll: and all I know is it's a vector error...weird. Maybe someone else could try it out with your game and see what happens.

Does it work for you with the wargus games?
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Andrettin
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Re: Newest Windows Binaries (8874)

Postby Andrettin » Sat Mar 15, 2014 6:49 pm

DinkyDyeAussie wrote:I am using them with wargus & war1gus. I tried them with your game and it didn't work on my system either :roll: and all I know is it's a vector error...weird. Maybe someone else could try it out with your game and see what happens.

Does it work for you with the wargus games?
I don't have War1gus installed, but I tried it with Wargus and Aleona's Tales and it didn't work either.
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DinkyDyeAussie
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Re: Newest Windows Binaries (8874)

Postby DinkyDyeAussie » Sat Mar 15, 2014 8:02 pm

mmm. you might not have my sdl file...I will provide that for you now.
SDL.zip
(238 KiB) Downloaded 154 times
just change the extension back to dll. I named it .zip cos dlls cant be uploaded to the forums. see if that works for you man.
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Andrettin
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Re: Newest Windows Binaries (8874)

Postby Andrettin » Sun Mar 16, 2014 12:05 am

It runs now! Thanks a lot, DinkyDyeAussie!

EDIT: It works with Wyrmsun as well, except for the debug version, which gives the vector assert. Perhaps the vector issue is due to me using some images non-indexed to a palette (like the cursor and the UI). But since it works perfectly in the "release" version, it's not an important issue anyway.
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DinkyDyeAussie
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Re: Newest Windows Binaries (8874)

Postby DinkyDyeAussie » Sun Mar 16, 2014 9:04 am

Cool as man glad it's running for you.

On a similar note, I tried compiling your stratagus code, but ran into all sorts of issues with it. If my binaries are now working on you system, are you just as happy to use them now? Cos I am more than happy to keep loadin' 'em up to the forum for everyone :)
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Andrettin
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Re: Newest Windows Binaries (8874)

Postby Andrettin » Sun Mar 16, 2014 7:37 pm

DinkyDyeAussie wrote:Cool as man glad it's running for you.

On a similar note, I tried compiling your stratagus code, but ran into all sorts of issues with it. If my binaries are now working on you system, are you just as happy to use them now? Cos I am more than happy to keep loadin' 'em up to the forum for everyone :)
Of course I'm happy with the binaries you provide, they are of great help :) Nevertheless I still wish I could compile the engine on my own, so that I could do changes to it if needed. If you could send me your compile project, perhaps I would be able to compile it.

In any case, please don't feel obliged to do anything - you've already been of great help :)

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