LPC Graphics

Got resources you'd like to share? Want to request some help with scripting or graphic creation? Then this is the place to be.
User avatar
Kyran
Posts: 499
Joined: Sat Dec 31, 2011 5:19 pm
Location: Australia
Contact:

LPC Graphics

Postby Kyran » Sat Jan 25, 2014 5:14 pm

Been looking at using LPC assets for the Timeless Tales rebranding.
asrram.png
asrram.png (12.57 KiB) Viewed 1934 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
User avatar
Andrettin
Posts: 433
Joined: Sun Jun 30, 2013 9:58 pm
Location: Vienna, Austria
Contact:

Re: LPC Graphics

Postby Andrettin » Sat Jan 25, 2014 8:09 pm

Kyran wrote:Been looking at using LPC assets for the Timeless Tales rebranding.
asrram.png
I honestly think they are not top-downish enough to fit well with the engine... and they are also a tad too large. I prefer the graphics Aleona's Tales has at the moment. But that's just my opinion, if you like these graphics then of course you should use them.
User avatar
b_o
Posts: 328
Joined: Sun Jan 01, 2012 12:07 pm

Re: LPC Graphics

Postby b_o » Sun Jan 26, 2014 2:54 pm

I think variety is a good idea for the stratagus engine, and there's a lot of LPC stuff available. Why not use both the LPC stuff and the original AT data sets and give the user the option to choose in game which one to play with? Might as well throw in reiners sprites (http://www.reinerstilesets.de/2d-grafiken/2d-humans/) as well while you're at it.

Who is online

Users browsing this forum: No registered users and 2 guests